Gravity generator and artificial mass blocks are unoptimized
Reported
For every gravity generator on a grid, every mass block in range is considered, and the force and torque is calculated individually. This is very inefficient, as this could easily lead to exponentially large amounts of calculations.
In real world situations, this manifests as gravity drives using far more of the simulation thread than they have any right to.
This could be optimized, at least for gravity generator on same grid mass block interactions, by caching the blocks in range, and saving a "master" vector for force, and one for torque as well, that are applied every frame to that grid until something changes such that this vector would need to be recalculated.
Hello, DeltaWing!
Thank you for writing to us.
Could you please let us know how this issue has been affecting your grid? Could you send us a screen recording/video showing the issue or the screenshots to explain it?
Any other additional information concerning the issue would greatly help us to reproduce the issue at our side.
Kind regards,
Keen Software House: QA Department
Hello, DeltaWing!
Thank you for writing to us.
Could you please let us know how this issue has been affecting your grid? Could you send us a screen recording/video showing the issue or the screenshots to explain it?
Any other additional information concerning the issue would greatly help us to reproduce the issue at our side.
Kind regards,
Keen Software House: QA Department
I don't know what further screenshots/videos would do to help demonstrate the issue. You can create a wall of artificial mass with a wall of attached gravity generators (100+ of each), and then observe the simulation CPU load.
I don't know what further screenshots/videos would do to help demonstrate the issue. You can create a wall of artificial mass with a wall of attached gravity generators (100+ of each), and then observe the simulation CPU load.
Hello,
Thank you for bringing this to our attention. We have forwarded your report to our QA department for further investigation and have created an internal ticket to track the issue. We appreciate your time and effort in helping us improve the game.
Kind regards,
Keen Software House Support
Hello,
Thank you for bringing this to our attention. We have forwarded your report to our QA department for further investigation and have created an internal ticket to track the issue. We appreciate your time and effort in helping us improve the game.
Kind regards,
Keen Software House Support
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