Application Froze While Accessing Inventory

John Denner shared this bug 2 months ago
Investigating

Apologies about the lack of info, but I can't remember much more beyond "I was accessing the inventory". However, here are the event details and crash log excerpts from that time frame.

EVENT VIEWER:


  • Application: SpaceEngineers.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0000005, exception address 00007FFDB2BEE8DD
    Stack:
  • Faulting application name: SpaceEngineers.exe, version: 1.0.0.0, time stamp: 0xd547b55c
    Faulting module name: ucrtbase.dll, version: 10.0.26058.1000, time stamp: 0x1d465a7f
    Exception code: 0xc0000005
    Fault offset: 0x00000000000ee8dd
    Faulting process id: 0x1C80
    Faulting application start time: 0x1DA6813BC24E22E
    Faulting application path: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
    Faulting module path: C:\WINDOWS\System32\ucrtbase.dll
    Report Id: c1f887ae-7102-4790-97d0-57da046e8611
    Faulting package full name:
    Faulting package-relative application ID:

SE Log:

  • 2024-02-25 11:45:27.139 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
    2024-02-25 11:45:27.139 - Thread: 1 -> MEMORY VALUES,1,1,0,1,103,854,91,488,821,145,655,10605,7301,0,0,378,8123,0,4871,126,0,63,63,288,83,0,19,1717,762,360,6,50,0,0,0,0
    2024-02-25 11:45:28.474 - Thread: 1 -> Autosave initiated
    2024-02-25 11:45:28.474 - Thread: 1 -> Character state: True
    2024-02-25 11:45:28.474 - Thread: 1 -> IsServer: True
    2024-02-25 11:45:28.474 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2024-02-25 11:45:28.474 - Thread: 1 -> Autosave
    2024-02-25 11:45:28.474 - Thread: 1 -> Saving world - START
    2024-02-25 11:45:28.474 - Thread: 1 -> Making world state snapshot.
    2024-02-25 11:45:28.474 - Thread: 1 -> Before snapshot.: GC Memory: 2,799 B
    2024-02-25 11:45:28.537 - Thread: 1 -> After snapshot.: GC Memory: 2,807 B
    2024-02-25 11:45:28.544 - Thread: 1 -> Directory cleanup: GC Memory: 2,807 B
    2024-02-25 11:45:28.544 - Thread: 1 -> Saving world - END
    2024-02-25 11:45:28.588 - Thread: 10 -> Session snapshot save - START
    2024-02-25 11:45:28.588 - Thread: 10 -> Checking file access for files in target dir.
    2024-02-25 11:45:30.520 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\denne\AppData\Roaming\SpaceEngineers\Saves\76561197995263841\Another Game Before Takeoff H2 Rig\.new\Sandbox_config.sbc
    2024-02-25 11:45:30.640 - Thread: 10 -> Session snapshot save - END
    2024-02-25 11:45:32.574 - Thread: 1 -> GC Memory: 2150.917 / 2150.917 MB
    2024-02-25 11:45:55.326 - Thread: 1 -> GUI Stats: Update 0.285977388888889, Draw 1.194997
    2024-02-25 11:46:02.575 - Thread: 1 -> GC Memory: 3499.711 / 3499.711 MB
    2024-02-25 11:46:03.316 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
    2024-02-25 11:46:25.415 - Thread: 1 -> GUI Stats: Update 0.5600195, Draw 1.40542555555556
    2024-02-25 11:46:27.242 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
    2024-02-25 11:46:27.242 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,39.76767,126.2249,1,0,3659.494,15753.42,119089,38903,198,64.68772,98.46491,0.4481222,11645,8.821604,0,16.66667,5.706495,8.686185,100,11229379991,3659.494,0,0,-1
    2024-02-25 11:46:27.242 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
    2024-02-25 11:46:27.242 - Thread: 1 -> MEMORY VALUES,1,1,0,1,103,854,91,488,821,145,655,10709,7405,0,0,449,8226,0,4890,126,0,63,63,288,83,0,32,1717,762,360,6,50,0,0,0,0
    2024-02-25 11:46:31.308 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
    2024-02-25 11:46:31.308 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
    2024-02-25 11:46:32.580 - Thread: 1 -> GC Memory: 3670.94 / 3670.94 MB
    2024-02-25 11:46:55.413 - Thread: 1 -> GUI Stats: Update 0.337802444444444, Draw 1.23952977777778
    2024-02-25 11:47:02.595 - Thread: 1 -> GC Memory: 2494.5 / 2494.5 MB
    2024-02-25 11:47:08.924 - Thread: 1 -> Updating stopped.
    2024-02-25 11:47:08.941 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
    2024-02-25 11:47:10.023 - Thread: 1 -> MyConfig.Save() - START
    2024-02-25 11:47:10.023 - Thread: 1 -> Path: C:\Users\denne\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2024-02-25 11:47:10.026 - Thread: 1 -> MyConfig.Save() - END
    2024-02-25 11:47:11.024 - Thread: 1 -> Updating continues.
    2024-02-25 11:47:11.257 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START
    2024-02-25 11:47:11.257 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END
    2024-02-25 11:47:25.413 - Thread: 1 -> GUI Stats: Update 0.275267777777778, Draw 1.19276977777778
    2024-02-25 11:47:27.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
    2024-02-25 11:47:27.257 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,41.62267,122.5246,1,0,2531.471,15575.22,119089,38903,198,60.16668,97.43481,0.4151075,11076,8.894517,0,16.66667,5.351535,8.666356,100,11103963195,2531.471,0,0,-1
    2024-02-25 11:47:27.257 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
    2024-02-25 11:47:27.257 - Thread: 1 -> MEMORY VALUES,1,1,0,1,103,854,91,488,822,145,655,10589,7285,0,0,386,8107,0,4897,63,0,63,63,288,84,0,31,1717,762,360,6,50,0,0,0,0
    2024-02-25 11:47:32.596 - Thread: 1 -> GC Memory: 2631.766 / 2631.766 MB
    2024-02-25 11:47:55.411 - Thread: 1 -> GUI Stats: Update 0.302915277777778, Draw 1.37365583333333
    2024-02-25 11:48:02.599 - Thread: 1 -> GC Memory: 3062.456 / 3062.456 MB
    2024-02-25 11:49:39.958 - Thread: 28 -> EOS|LogStomp: Received Stomp ERROR. Message=[Client didn't send heartbeat in negotiated timeframe.]
    2024-02-25 11:49:39.966 - Thread: 1 -> GC Memory: 3862.976 / 3862.976 MB

VRage Log:

  • 2024-02-25 11:45:13.757 - Thread: 16 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\490036307\textures\models\cubes\ramp_multi_hd_add.dds
    2024-02-25 11:45:29.496 - Thread: 11 -> MyRenderSettings1 = {
    2024-02-25 11:45:29.496 - Thread: 11 -> AntialiasingMode = FXAA
    2024-02-25 11:45:29.496 - Thread: 11 -> ShadowQuality = HIGH
    2024-02-25 11:45:29.496 - Thread: 11 -> ShadowGPUQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> ShadowMemoryQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> TextureQuality = HIGH
    2024-02-25 11:45:29.496 - Thread: 11 -> VoxelTextureQuality = HIGH
    2024-02-25 11:45:29.496 - Thread: 11 -> AnisotropicFiltering = ANISO_4
    2024-02-25 11:45:29.496 - Thread: 11 -> HqDepth = True
    2024-02-25 11:45:29.496 - Thread: 11 -> GrassDrawDistance = 0
    2024-02-25 11:45:29.496 - Thread: 11 -> GrassDensityFactor = 0
    2024-02-25 11:45:29.496 - Thread: 11 -> AmbientOcclusionEnabled = True
    2024-02-25 11:45:29.496 - Thread: 11 -> ModelQuality = HIGH
    2024-02-25 11:45:29.496 - Thread: 11 -> VoxelQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> VoxelShaderQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> AtmosphereShaderQuality = NORMAL
    2024-02-25 11:45:29.496 - Thread: 11 -> DistanceFade = 558
    2024-02-25 11:45:29.498 - Thread: 11 -> ParticleQuality = NORMAL
    2024-02-25 11:45:29.498 - Thread: 11 -> LightsQuality = NORMAL
    2024-02-25 11:45:29.498 - Thread: 11 -> }
    2024-02-25 11:46:03.361 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds
    2024-02-25 11:46:27.054 - Thread: 10 -> MyRenderSettings1 = {
    2024-02-25 11:46:27.054 - Thread: 10 -> AntialiasingMode = FXAA
    2024-02-25 11:46:27.054 - Thread: 10 -> ShadowQuality = HIGH
    2024-02-25 11:46:27.054 - Thread: 10 -> ShadowGPUQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> ShadowMemoryQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> TextureQuality = HIGH
    2024-02-25 11:46:27.054 - Thread: 10 -> VoxelTextureQuality = HIGH
    2024-02-25 11:46:27.054 - Thread: 10 -> AnisotropicFiltering = ANISO_4
    2024-02-25 11:46:27.054 - Thread: 10 -> HqDepth = True
    2024-02-25 11:46:27.054 - Thread: 10 -> GrassDrawDistance = 0
    2024-02-25 11:46:27.054 - Thread: 10 -> GrassDensityFactor = 0
    2024-02-25 11:46:27.054 - Thread: 10 -> AmbientOcclusionEnabled = True
    2024-02-25 11:46:27.054 - Thread: 10 -> ModelQuality = HIGH
    2024-02-25 11:46:27.054 - Thread: 10 -> VoxelQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> VoxelShaderQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> AtmosphereShaderQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> DistanceFade = 558
    2024-02-25 11:46:27.054 - Thread: 10 -> ParticleQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> LightsQuality = NORMAL
    2024-02-25 11:46:27.054 - Thread: 10 -> }
    2024-02-25 11:46:44.094 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\add.dds
    2024-02-25 11:46:44.160 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\toggleenabled.dds
    2024-02-25 11:46:44.177 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\viewcamera.dds
    2024-02-25 11:46:44.180 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\subtract.dds
    2024-02-25 11:47:09.018 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds
    2024-02-25 11:47:09.019 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds
    2024-02-25 11:47:09.020 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds

Replies (1)

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Hello, John,

thank you for reaching our forum with this problem.

I will switch this thread to Investigating status for the time being. When we will have more information on our side to share with you about this problem, I will get back here and let you know about our findings so far or if there would be any more information/action needed on your side.

However, it might be good idea to share me the logs whole, if possible. Namely I would need the log from the Windows Event Viewer and from the game (named SpaceEngineers_(date)_(time)). It might be more beneficial for us to investigate than only the snippets of the logs that you have enclosed.

Thank you for your understanding.

Kind Regards

Keen Software House: QA Department

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