Hitboxes of large and small grid blast door blocks extend beyond block
The faces that are intended for contact on all of the blast door blocks have hit boxes that are larger than the block, which of course can create problems places them around subgrids, and phantom forces when there should be room. The 'edge' blast door block is the worst, but all of them have at least one fact that's beyond it's physical size.
The blueprint I attached shows what I mean, and that it doesn't happen. You can easily see what I meant if you look at the blast door blocks w/ debug view turned on. On blocks with the hitboxes properly pulled back to let things slide past each other, you usually can't see the light-blue hitboxes at all. On the blast door blocks, you can see hitbox beyond the block on at least 1 face of every block.
Hello Chris,
Thank you for letting us know about this.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Chris,
Thank you for letting us know about this.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
happy to inform you that this problem is now fixed in v204.
Will close this thread now.
If you are experiencing any other problem with the game, please let us know by opening new thread here on the forum.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
happy to inform you that this problem is now fixed in v204.
Will close this thread now.
If you are experiencing any other problem with the game, please let us know by opening new thread here on the forum.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
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