Game Crashes when I completely destroy a ship using active AI Flight and Offensive blocks

GATQS shared this bug 2 months ago
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When I hit a ship with my custom missiles where the AI blocks are the game seems to have a 50/50 chance of crashing, this happens very frequently and needs to be fixed.


Here is the ship I test for destruction, just turn on the AI blocks flight and offensive then blow the ship up while it is engaging a target. https://steamcommunity.com/sharedfiles/filedetails/?id=3007994433

Replies (2)

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Hello, GATQS!

Thank you for writing to us.

Unfortunately, we couldn't replicate the issue on our end.

Could you kindly share some more information concerning this issue?

Did the crash occur in a modded world/server (has active MODs) or vanilla (has no active MODs)?

In case the crash was observed on a server, did it occur for the client the server host, or both?

If the crash occurred in a modded world/server, please check if the issue persists in the vanilla world/server.

If the issue occurred in the vanilla world as well, kindly send us a screen recording/video showing the issue, along with the log file from the time the crash occurred.

  • You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.

Kind regards,

Keen Software House: QA Department

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The crashes occur in vanilla creative, the drone/my fighter bomber is given to the Space Pirates so i can fight it and is equipped with one AI flight and two AI offensive. The crashes tend to occur when the hostile fighter bomber takes a hit from my custom missiles causing a crash. I can make a video of it if the crash report i listed isnt sufficient.

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Here is the video of the game crashing with the crash log at the end and I'm in creative with only build vision and a sky box as mods but regardless it still happens even if no mods are present.

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Most recent crash and the here is a section of the crash log

Exception Info: Holder ID: 3463; m_runCount: 3463; m_executing: 7; MaximumThreads: 2147483647

Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem

2024-02-06 01:09:47.351 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity)

at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)

at ParallelTasks.WorkItem.DoWork(Int32 expectedID)

2024-02-06 01:09:47.351 - Thread: 1 -> Exception Data:

Exception Info: Holder ID: 3463; m_runCount: 3463; m_executing: 7; MaximumThreads: 2147483647

Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem

2024-02-06 01:09:47.351 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity)

at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)

at ParallelTasks.WorkItem.DoWork(Int32 expectedID)

2024-02-06 01:09:47.351 - Thread: 1 -> Exception Data:

Exception Info: Holder ID: 3463; m_runCount: 3463; m_executing: 7; MaximumThreads: 2147483647

Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem

2024-02-06 01:09:47.351 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity)

at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)

at ParallelTasks.WorkItem.DoWork(Int32 expectedID)

2024-02-06 01:09:47.351 - Thread: 1 -> Exception Data:

Exception Info: Holder ID: 3463; m_runCount: 3463; m_executing: 7; MaximumThreads: 2147483647

Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem

2024-02-06 01:09:47.351 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation)

at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity)

at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)

at ParallelTasks.WorkItem.DoWork(Int32 expectedID)

2024-02-06 01:09:47.351 - Thread: 1 -> Exception Data:

Exception Info: Holder ID: 3463; m_runCount: 3463; m_executing: 1; MaximumThreads: 2147483647

Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem

2024-02-06 01:09:47.355 - Thread: 1 -> Task Exception Stack:

at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)

at ParallelTasks.Task.WaitOrExecute(Boolean blocking)

at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking)

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction)

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()

at Sandbox.Game.World.MySector.UpdateBeforeSimulation()

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

2024-02-06 01:09:47.355 - Thread: 1 -> Showing message

2024-02-06 01:09:50.898 - Thread: 1 ->

================================== CRASH INFO ==================================

AppVersion: 01_203_630

GameName: Space Engineers

IsOutOfMemory: False

IsGPU: False

IsNative: False

IsTask: True

IsExperimental: True

ProcessRunTime: 7282

PCUCount: 721566

IsHang: False

GCMemory: 12763

GCMemoryAllocated: 12763

HWAvailableMemory: 6793

ProcessPrivateMemory: 24649

AnalyticId: SE

================================== OFNI HSARC ==================================


2024-02-06 01:09:50.899 - Thread: 1 -> Log Closed

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