Ai combat and railguns.
Using ai combat block and a agile ship with railguns i noticed somewhat inconvenient behaviour.
The ship takes a long time to stabilise and aim (compared to a player) which is bad on its own. Than when triggering railguns to fire it starts moving again, now railguns have that annoying delay from click to actual firing. And by the time the railguns actualy manage to fire the target is way off. I get mostly misses at ranges over 1km. And even closer its not much better.
Also the ship's handling and aoidance is drasticaly sub par compared to what a player can do.
Everythingh is so slow, the ship's acceleration, manouvering and rotation is not used to its full potential. Just feels like a child is flying it.
I remember playing arma 2 some 10 years ago, and we set the ai gunners to max skill. They would snipe us out from moving planes, from forests, from cars etc 2km away. Lol.
Hello, error 404!
Thank you for writing to us.
Could you please provide more information about the issue you're experiencing?
Did this occur in a modded (with active MODs) or in a vanilla (with no active MODs) world/server?
If the issue occurred in a modded world/server, please create a blueprint of the ship and paste it into a vanilla world to check if the issue persists there as well.
If it does, kindly send us a screen recording/video showing the issue, along with the blueprint of the grid.
Kind regards,
Keen Software House: QA Department
Hello, error 404!
Thank you for writing to us.
Could you please provide more information about the issue you're experiencing?
Did this occur in a modded (with active MODs) or in a vanilla (with no active MODs) world/server?
If the issue occurred in a modded world/server, please create a blueprint of the ship and paste it into a vanilla world to check if the issue persists there as well.
If it does, kindly send us a screen recording/video showing the issue, along with the blueprint of the grid.
Kind regards,
Keen Software House: QA Department
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