[1.203.630 b0 default] Event controller sees/holds last input when input block is damaged

Engi shared this bug 11 months ago
Solved

https://steamcommunity.com/sharedfiles/filedetails/?id=3145258940

Reproduced in creative sp and multiplayer DS on keen official on Keen NA#2.

This is a new behavior for this update. Did not do this before, since automatons.


Event controller is monitoring thrust % for multiple thrusters. AND gate is OFF/UNCHECKED.

While holding thrust at 100% to trigger action 1, if the thruster is damaged.

100% for that thruster is now remembered by the event controller until the thruster is fixed.

This causes action 1 to constantly be triggered.

This did not happen before this update. Either the event controllers stopped looking at the damaged thruster or it's % went to 0% since it was damaged. It did NOT remember the thruster % when it was damaged.


This event is used by players who use gravity drives. They activate the drive with action 1 in a setup like this. Now when a thruster is damaged while it is at 100% or over what ever thrust threshold they use, the gravity drive is stuck in that position until they fix the thruster.

Replies (2)

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Hello, Engi!

Thank you for letting us know about this.

Issue was successfully reproduced on our side and put into our internal system.

Kind Regards

Keen Software House: QA Department

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Hello Engineer,


We’re pleased to inform you that this issue has been resolved in version 205.


As such, we’ll be closing this thread.


If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!


Happy engineering!


Kind regards,

Keen Software House - QA Department

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