[1.203.630 b0 default] Event controller sees/holds last input when input block is damaged

Engi shared this bug 3 months ago
Reported

https://steamcommunity.com/sharedfiles/filedetails/?id=3145258940

Reproduced in creative sp and multiplayer DS on keen official on Keen NA#2.

This is a new behavior for this update. Did not do this before, since automatons.


Event controller is monitoring thrust % for multiple thrusters. AND gate is OFF/UNCHECKED.

While holding thrust at 100% to trigger action 1, if the thruster is damaged.

100% for that thruster is now remembered by the event controller until the thruster is fixed.

This causes action 1 to constantly be triggered.

This did not happen before this update. Either the event controllers stopped looking at the damaged thruster or it's % went to 0% since it was damaged. It did NOT remember the thruster % when it was damaged.


This event is used by players who use gravity drives. They activate the drive with action 1 in a setup like this. Now when a thruster is damaged while it is at 100% or over what ever thrust threshold they use, the gravity drive is stuck in that position until they fix the thruster.

Replies (1)

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Hello, Engi!

Thank you for letting us know about this.

Issue was successfully reproduced on our side and put into our internal system.

Kind Regards

Keen Software House: QA Department

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