Wheeled Grids on DS have a much larger CPU impact since the recent updates.
I help run a small community that does racing in SE with simple cars. Before the recent microsoft store update we were able to host a ~15 player race with 1.0 sim and about 90% usage on a server running a Xeon E-2288G. Ever since the update 7-8 players in their cars will now max out the cpu load once they start driving and 14 players will bring the sim speed all the way down to 0.5. We are running the same worlds and the same cars so there have been no changing variables that could have had this impact on sim.
I tried running an event on a different server with an i9 13900k and found that while it was slightly better, this much more powerful server still had worse peformance than our old one did before the update. I also ran a server on a Ryzen 7 5800x3d to see if it was an issue purely with Intel processors and had the same problems. I have also tested this with normal SE DS and Torch and have not noticed a difference.
Another SE racing community here, we have the same problem
Another SE racing community here, we have the same problem
I run the GV Deserts of Kharak rover server and also have noticed over 200% increase in CPU load, specifically in physics according to the Profiler plugin.
I run the GV Deserts of Kharak rover server and also have noticed over 200% increase in CPU load, specifically in physics according to the Profiler plugin.
I conducted a review of the wheels code and found that the procedures to calculate tyre tracks are calculated on the server side as well as client. Removing such code from being executed on server (since it should be client side only) should help reduce CPU load
I conducted a review of the wheels code and found that the procedures to calculate tyre tracks are calculated on the server side as well as client. Removing such code from being executed on server (since it should be client side only) should help reduce CPU load
Hello, M.Kirby!
Thank you for writing to us.
Do you have any MODs active on this server? If so, it could be possible that any of the MODs might not be compatible with the game's latest version, leading to the reported issue. Please review the active MODs and remove those that are broken or incompatible with the game's latest version. Alternatively, you can also try removing all the MODs (for checking purposes) to determine if the issue is dependent on MODs only.
If the issue still occurs on a vanilla server (with no active MODs), kindly send us the server save of this world, the server, and any player's log file, along with a screen recording/video showing the issue (low sim speed and heavy CPU load).
Kind regards,
Keen Software House: QA Department
Hello, M.Kirby!
Thank you for writing to us.
Do you have any MODs active on this server? If so, it could be possible that any of the MODs might not be compatible with the game's latest version, leading to the reported issue. Please review the active MODs and remove those that are broken or incompatible with the game's latest version. Alternatively, you can also try removing all the MODs (for checking purposes) to determine if the issue is dependent on MODs only.
If the issue still occurs on a vanilla server (with no active MODs), kindly send us the server save of this world, the server, and any player's log file, along with a screen recording/video showing the issue (low sim speed and heavy CPU load).
Kind regards,
Keen Software House: QA Department
Hello, M.Kirby!!
Thank you for providing additional details.
We have successfully reproduced the issue on our end and have reported it internally.
Kind regards,
Keen Software House: QA Department
Hello, M.Kirby!!
Thank you for providing additional details.
We have successfully reproduced the issue on our end and have reported it internally.
Kind regards,
Keen Software House: QA Department
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