Event Controller removes selected blocks
Won't Fix
Sometimes when the event controllers on a grid are getting deactivated, it removes any blocks from the list of selected blocks, which causes immense issues on stuff like player made torpedos or creations that rely on many event controllers that are constantly toggling on and off and therefore are in risk to brake every second. When a Blueprint with deactivated event controllers gets saved they also loose their list of selected blocks.
Hello, hund_555!
Thank you for writing to us and we sincerely apologize for the issue you have experienced.
It seems the issues you have experienced are similar to the following threads that have already been reported to our internal system;
Event Controller removing blocks : https://support.keenswh.com/spaceengineers/pc/topic/28483-event-controller-losses-its-setup-actions-and-watched-blocks-when-detaching-moving-and-reattaching
Event Controller losses list of blocks when blueprinted : https://support.keenswh.com/spaceengineers/pc/topic/41027-rebuilding-an-event-controller-from-blueprint-puts-it-into-a-nonfunctional-state
If the issue described in the above threads doesn't align with the issues you have experienced, please send us a screen recording/video showing the issues, the vanilla world save (which has no active MODs/Scripts) file where we can reproduce the issues and log file from the time these issues occurred.
Kind regards,
Keen Software House: QA Department
Hello, hund_555!
Thank you for writing to us and we sincerely apologize for the issue you have experienced.
It seems the issues you have experienced are similar to the following threads that have already been reported to our internal system;
Event Controller removing blocks : https://support.keenswh.com/spaceengineers/pc/topic/28483-event-controller-losses-its-setup-actions-and-watched-blocks-when-detaching-moving-and-reattaching
Event Controller losses list of blocks when blueprinted : https://support.keenswh.com/spaceengineers/pc/topic/41027-rebuilding-an-event-controller-from-blueprint-puts-it-into-a-nonfunctional-state
If the issue described in the above threads doesn't align with the issues you have experienced, please send us a screen recording/video showing the issues, the vanilla world save (which has no active MODs/Scripts) file where we can reproduce the issues and log file from the time these issues occurred.
Kind regards,
Keen Software House: QA Department
Hello hund_555,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello hund_555,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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