Turret Controller doesn't recognise when a camera has been changed.
Solved
Switching cameras on a turret controller only works when switching to None first and then to a new camera, when switching to another camera when one is already selected the select box says the name of the new camera but the block status on the right still has the previous camera. The cameras in this example were all on another subgrid (large to large) via rotor.
Regards
Hello, Jesper,
thank you for letting us know about this.
Issue was successfully reproduced on our side and put it into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Jesper,
thank you for letting us know about this.
Issue was successfully reproduced on our side and put it into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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