Solar tracking a ship with gyros ignores camera orientation
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I want the top of my ship to solar track with the sun. I set two gyros with override enabled on rotors (large). The rotors are oriented from the perspective of the camera azimuth and elevation when they rotate.
No matter what camera I select (side of the ship, top of the ship, or bottom of the ship) the solar tracking always orients to the bottom of the ship.
Expected behavior: the solar tracking aligns from the perspective of the camera and not from the orientation on how the ship was originally built.
Hello, samrocketman!
Thank you for writing to us.
Could you kindly share further information concerning this issue?
Did you experience this issue in a modded world/server (has active MODs)? If so, could you kindly create a new vanilla world (without MODs) and paste the blueprint of the affected ship there to check if the issue persists?
If the issue still occurs in the vanilla world, please send us a screen recording/video showing the issue, along with the blueprint of the ship.
Kind Regards,
Keen Software House: QA Department
Hello, samrocketman!
Thank you for writing to us.
Could you kindly share further information concerning this issue?
Did you experience this issue in a modded world/server (has active MODs)? If so, could you kindly create a new vanilla world (without MODs) and paste the blueprint of the affected ship there to check if the issue persists?
If the issue still occurs in the vanilla world, please send us a screen recording/video showing the issue, along with the blueprint of the ship.
Kind Regards,
Keen Software House: QA Department
I have identified the root cause of the bug and suggest a fix.
https://discord.com/channels/125011928711036928/360712338741002242/1197242057060786277
Also, the gyroscopes wiggle a lot. It would be nice to be able to tweak the angle in which the gyroscopes stop moving so that they do not wiggle back and forth when sun tracking via ship gyroscopes.
I have identified the root cause of the bug and suggest a fix.
https://discord.com/channels/125011928711036928/360712338741002242/1197242057060786277
Also, the gyroscopes wiggle a lot. It would be nice to be able to tweak the angle in which the gyroscopes stop moving so that they do not wiggle back and forth when sun tracking via ship gyroscopes.
Hi QA Keen SWH,
I am playing single player offline with no mods. I just started playing the game for the first time last week although I've owned the game for several years; so I am learning in the vanilla game with no mods in survival.
I can attach my ship for you to try out in space. It has a projector on it. If you destroy the cameras and rebuild them the first camera that gets build will change orientation of the solar tracking regardless. There's a couple of things of note:
Some bugs:
I'll post another reply with my ship attached
Hi QA Keen SWH,
I am playing single player offline with no mods. I just started playing the game for the first time last week although I've owned the game for several years; so I am learning in the vanilla game with no mods in survival.
I can attach my ship for you to try out in space. It has a projector on it. If you destroy the cameras and rebuild them the first camera that gets build will change orientation of the solar tracking regardless. There's a couple of things of note:
Some bugs:
I'll post another reply with my ship attached
In my attachment I've included three parts.
The Ore Friend Ship has a project in which you can set the blueprint to easily add and remove cameras. In order to learn about solar tracking I temporarily built this test harness I could dock my ship to and played with the cameras. At first I thought it was about how the ship was built but I learned it had to do with the cameras, their build order, and the strange orientation they must be in order for solar tracking to work at all (dark side of the ship camera tracks the sun).
These are all original builds by me in the vanilla base game while learning Space Engineers (some design inspiration of the miner was taken from splitsie atmospheric mining ship tutorial series but I converted it for space).
Screenshot of my test harness: https://cdn.discordapp.com/attachments/360712338741002242/1197242056851079188/image.png?ex=65ba8d8e&is=65a8188e&hm=40a1c93114164c3ca51fd7c93821153a012df3e9330a3a8fdf832c9e2500bb36&
In my attachment I've included three parts.
The Ore Friend Ship has a project in which you can set the blueprint to easily add and remove cameras. In order to learn about solar tracking I temporarily built this test harness I could dock my ship to and played with the cameras. At first I thought it was about how the ship was built but I learned it had to do with the cameras, their build order, and the strange orientation they must be in order for solar tracking to work at all (dark side of the ship camera tracks the sun).
These are all original builds by me in the vanilla base game while learning Space Engineers (some design inspiration of the miner was taken from splitsie atmospheric mining ship tutorial series but I converted it for space).
Screenshot of my test harness: https://cdn.discordapp.com/attachments/360712338741002242/1197242056851079188/image.png?ex=65ba8d8e&is=65a8188e&hm=40a1c93114164c3ca51fd7c93821153a012df3e9330a3a8fdf832c9e2500bb36&
Also, I forgot to mention: on the Ore Friend Ship the rotor, gyro and custom turret controller settings are tuned very low to account for gyration jitter. Search the build list for "Solar Tracker" and you'll find all of the relevant parts. You can turn up the power of the Gyros and increase the turning rate.
If you want to see the effects more quickly:
Also, I forgot to mention: on the Ore Friend Ship the rotor, gyro and custom turret controller settings are tuned very low to account for gyration jitter. Search the build list for "Solar Tracker" and you'll find all of the relevant parts. You can turn up the power of the Gyros and increase the turning rate.
If you want to see the effects more quickly:
Game build: 1.203.628 b1 default (Steam)
Game build: 1.203.628 b1 default (Steam)
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