[Small Grid] Small Conveyors Collision Mesh bigger than its model
Small grid conveyors collision mesh needs some love and attention.
The collision mesh should be the same as the circle pillar or the 1x1 wheel block in size, but it seems to be a lot bigger than it looks
This results in clangy behaviour when put in situations where you expect it to work.
See picture.
How to reproduce:
build a rotor, place blocks all around the rotor base and the rotor head, place a small conveyor tube on the rotor head and spin it fast + observe clangy behaviour. Replace the Conveyor with a circular column or 1x1 wheel, repeat and observe reduction in clang
Proposed solution:
Replace collision mesh with the same size as cylindrical column or smaller for best effect.
Im guessing this is because the mesh for the conveyor is a relic from from 10 years ago :)
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello, Kenneth!
We would like to inform you that, after further discussing this issue internally, we will be moving this ticket from Feedback to a regular thread. Also, we have now reported this issue internally.
Kind Regards,
Keen Software House: QA Department
Hello, Kenneth!
We would like to inform you that, after further discussing this issue internally, we will be moving this ticket from Feedback to a regular thread. Also, we have now reported this issue internally.
Kind Regards,
Keen Software House: QA Department
This is great news! amazing as always! <3
This is great news! amazing as always! <3
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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