When the "Follow Player" option is selected in an action relay, timer, or event controller, it follows the player who pressed the action normally IN single player. In multiplayer, the AI seems to simply don't really know who pressed the action relay or timer that toggled the option to Follow the Player.
With that, it keeps always following the HOST of the server (hosted locally), not the player who activated it.
I checked everything. Even when the craft is in my faction, my ownership and I pressed the relay or timer sequence, the bug keeps on. The Ai simply has no distinction between the Host and the requested player.
My friends also had the similar bug. When I was the one hosting, a ship of my friend in MARS started to try and go to Earth (where I was at), with both of us being in different factions, the ownership of the grid was his. And who sent the signal to the action relay "Follow Player" was my friend, not me.
Thanks for the attention and I hope it really gets fixed
I have the same bug
Hello, engineer!
Thank you for writing to us.
We have successfully reproduced the issue in which the drone fails to follow its designated owner/player upon pasting into a Lobby (world hosted by another player). Though this appears to be one of the issue we are already aware of.
However, we haven't been able to reproduce the issue where the drone starts following the host. Could you please confirm whether this issue occurred in a vanilla world/server (with no active MODs) or in a modded world/server (with active MODs)? If the issue occurred in a modded world, could verify if it persists in a vanilla world/server hosted by another player as well?
If the issue continues to occur in a vanilla world/server, kindly provide us with a screen recording or video showing the issue as it occurred. Additionally, please share the blueprint of your drone and include a log file from when you experienced this specific issue (when the drone started following the host).
Kind Regards,
Keen Software House: QA Department
Hello, engineer!
Thank you for writing to us.
We have successfully reproduced the issue in which the drone fails to follow its designated owner/player upon pasting into a Lobby (world hosted by another player). Though this appears to be one of the issue we are already aware of.
However, we haven't been able to reproduce the issue where the drone starts following the host. Could you please confirm whether this issue occurred in a vanilla world/server (with no active MODs) or in a modded world/server (with active MODs)? If the issue occurred in a modded world, could verify if it persists in a vanilla world/server hosted by another player as well?
If the issue continues to occur in a vanilla world/server, kindly provide us with a screen recording or video showing the issue as it occurred. Additionally, please share the blueprint of your drone and include a log file from when you experienced this specific issue (when the drone started following the host).
Kind Regards,
Keen Software House: QA Department
Hello, engineer!
The issue with AI missiles following the lobby host, has been successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, engineer!
The issue with AI missiles following the lobby host, has been successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!