[Basic AI Block bug] Follow entity not identical after Blueprint pasting/being built.

T shared this bug 5 months ago
Reported

Hi Keen,


We have a problem with the "Player entity ID" from the Basic AI block "follow player" function not loading correctly from the Blueprint.


Let me explain how to recreate the bug:


1. Create a drone with the Basic AI block that follows yourself(or a specific player in the world) , switch the AI blocks off and save it as a blueprint (its for safety and not let the AI take control while printing)


2. If you paste the blueprint via creative tools or print the drone via projection in your own world, it follows you(or a specific player in the world).


3. Now, if you log in to another world hosted by someone else, the drone will automatically follow the player who hosts the world instead.


This is very frustrating and I haven't tested the bug on a dedicated server yet, but it needs to be fixed.

Replies (2)

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1

Hello, engineer!

Thank you for writing to us.

We have successfully reproduced the issue in which the drone fails to follow its designated owner/player upon pasting into a Lobby (world hosted by another player). Though this appears to be one of the issue we are already aware of.

However, we haven't been able to reproduce the issue where the drone starts following the host. Could you please confirm whether this issue occurred in a vanilla world/server (with no active MODs) or in a modded world/server (with active MODs)? If the issue occurred in a modded world, could verify if it persists in a vanilla world/server hosted by another player as well?

If the issue continues to occur in a vanilla world/server, kindly provide us with a screen recording or video showing the issue as it occurred. Additionally, please share the blueprint of your drone and include a log file from when you experienced this specific issue (when the drone started following the host).

  • You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file, and attach it here.
  • You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.

Kind Regards,

Keen Software House: QA Department

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1

Hello, engineer!

The issue with AI missiles following the lobby host, has been successfully reproduced on our side and put into our internal system.

Kind Regards

Keen Software House: QA Department

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