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Dedicated Server deletes grid on start since Oct '23 update
Won't Fix
Since the last update in Oct '23 my Dedicated Server fails to load my base grid on start with the error shown below. When I run the Server a second time, the world loads, but the grid is deleted. I tried multiple save games and also turning off Trash Removal and PCU limits does not make a difference. When I import the backup save to a single player game, everything works and the base grid is still present.
App Version: 01_203_505
Environment.OSVersion: Microsoft Windows 11 Pro (x64)
2023-11-01 16:39:21.559 - Thread: 19 -> Entities loaded & initialized 2023-11-01 16:39:21.559 - Thread: 19 -> Error: Error during loading session:Sandbox.Game.Screens.MyLoadingException: An error occurred while loading the world. The world may be corrupted and can't be loaded. Please, restart the game and try again. at Sandbox.Game.World.MySession.ShowLoadingError(Boolean lobbyFailed, MyLobbyStatusCode statusCode, Nullable`1 errorMessage) at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) 2023-11-01 16:39:21.560 - Thread: 19 -> Exception while loading world: An error occurred while loading the world. The world may be corrupted and can't be loaded. Please, restart the game and try again. 2023-11-01 16:39:21.560 - Thread: 19 -> at Sandbox.Game.World.MySession.ShowLoadingError(Boolean lobbyFailed, MyLobbyStatusCode statusCode, Nullable`1 errorMessage) at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.LoadDedicatedSession(String sessionPath, CancelToken cancelToken, Action afterLoad) at Sandbox.MySandboxGame.InitQuickLaunch() 2023-11-01 16:39:21.560 - Thread: 19 -> MySandboxGame.Initialize() - END
Have you considered blueprinting it from a private world and pasting it back in after the server's online? That would be my best recommendation as a workaround.
Have you considered blueprinting it from a private world and pasting it back in after the server's online? That would be my best recommendation as a workaround.
Hello Mardzi,
I am sorry to hear you are experiencing this issue. Can you please share your entire log with me and a copy of your dedicated server? Please also let me know which grid is disappearing and its GPS coordination.
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello Mardzi,
I am sorry to hear you are experiencing this issue. Can you please share your entire log with me and a copy of your dedicated server? Please also let me know which grid is disappearing and its GPS coordination.
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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