[FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an o

SG_DiVinE shared this bug 6 months ago
Won't Fix

Hello!

Getting the following error, contacted Torch guys and they said to drop it here.

05:36:35.4107 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
 at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
 at VRage.Sync.Sync`2.SetLocalValue(T newValue)
 at Sandbox.Game.World.MyAudioComponent.PlayContactSound(ContactPointWrapper wrap, IMyEntity sourceEntity)
 at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
 at Sandbox.MySandboxGame.Update()
 at Sandbox.Engine.Platform.Game.UpdateInternal()
 at Sandbox.Engine.Platform.Game.RunSingleFrame()
 at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
 at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
 at Sandbox.Engine.Platform.Game.RunLoop()
 at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
 at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326
 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133
 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
 at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
 at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
 at VRage.Sync.Sync`2.SetLocalValue(T newValue)
 at Sandbox.Game.World.MyAudioComponent.PlayContactSound(ContactPointWrapper wrap, IMyEntity sourceEntity)
 at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
 at Sandbox.MySandboxGame.Update()
 at Sandbox.Engine.Platform.Game.UpdateInternal()
 at Sandbox.Engine.Platform.Game.RunSingleFrame()
 at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
 at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
 at Sandbox.Engine.Platform.Game.RunLoop()
 at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
 at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326
 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133
 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
 at System.Threading.ThreadHelper.ThreadStart()
05:36:35.4140 [INFO] Initializer: Generating minidump at Logs\MiniDumpT22-2023-10-23 05-36-35.dmp

Replies (2)

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1

Hello. engineer!

Thank you for writing to us.

Could you kindly provide more information regarding this issue?

Are there any MODs active on this server? If so, the issue might be related to the MODs. Can you please check if the issue persists without any MODs? If the issue still occurs without MODs, please send us the full server log.

Any additional information you can share with us would be a great help.

Kind Regards,

Keen Software House: QA Department

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1

Hello engineer,


As there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.


Kind Regards,

Keen Software House: QA Department

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