This object is in archive! 
[FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an o
Won't Fix
Hello!
Getting the following error, contacted Torch guys and they said to drop it here.
05:36:35.4107 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.World.MyAudioComponent.PlayContactSound(ContactPointWrapper wrap, IMyEntity sourceEntity) at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.World.MyAudioComponent.PlayContactSound(ContactPointWrapper wrap, IMyEntity sourceEntity) at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 05:36:35.4140 [INFO] Initializer: Generating minidump at Logs\MiniDumpT22-2023-10-23 05-36-35.dmp
Hello. engineer!
Thank you for writing to us.
Could you kindly provide more information regarding this issue?
Are there any MODs active on this server? If so, the issue might be related to the MODs. Can you please check if the issue persists without any MODs? If the issue still occurs without MODs, please send us the full server log.
Any additional information you can share with us would be a great help.
Kind Regards,
Keen Software House: QA Department
Hello. engineer!
Thank you for writing to us.
Could you kindly provide more information regarding this issue?
Are there any MODs active on this server? If so, the issue might be related to the MODs. Can you please check if the issue persists without any MODs? If the issue still occurs without MODs, please send us the full server log.
Any additional information you can share with us would be a great help.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
As there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
As there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind Regards,
Keen Software House: QA Department
Replies have been locked on this page!