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Hauling contracts from friendly station to hostile station

Hauler Dude shared this feedback 14 months ago
Not Enough Votes

Hello, i have feedback regarding the hauling contracts on official servers


I just accepted one from a TFTC station in deep space and set off to complete it, however the station i arrived at was a hostile one MTMK, meaning i cant complete the contract, i spent IRL time jumping to this location.


There is no mention of the faction you will be delivering to when you accept a hauling contract, this seems massively unfair, and mean spirited, is this even expected functionality? is this just lazyness on the part of the people who where in chanrge of typing up the contract descriptions? Either way, well done on ruining Hauling contracts to the point they are literally unusable.


I am now faced with a 10 rep penalty through no fault of my own


How did this feature make it through testing without any one noticing that this could happen, it essentially makes the hauling contracts to risky to take, you might as well remove this functionality in its entierty if you are not going to add the destination faction in the hauling contract description, or alternativly, just allow players to complete the contract even if the destination station is hostile, no one is expecting to accept new contracts from a hostile station, but at least let us finish the one we are on if we are not allowed to know the destination faction.


I dont understand why this has been like this since the econamy update was very first released, there are many threads of players complaining about this from years ago, please, if you think this adds "fun" to the game, explain it to me, because i dont see it, it is not fun, it is dissapointing, and quite frankly makes me not want to engage with the game any more.


This could be so easily fixed, just include the name of the faction you are delivering too in the hauling contract so the player can make an informed decision if they should take the contract or not, alternativly, just let the player complete the contract, even for a hostile station, obviously they wouldnt be able to accept new contracts from a hostile station.


This is literally outrages how poor the functionality currently is, who ever was in charge of this feature, you should be embarresed


Is there any where we can vote for change requests to be implemented? As i only see the option for feed back, help and bug reports.

Replies (1)

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This is a really annoying issue and far from outdated (https://support.keenswh.com/spaceengineers/pc/topic/economy-hauling-contracts-send-me-to-enemy-stations).

I hate it when you spend 15 minutes on planetary ascend, jumping and descend just to find out that you wasted all your time travelling to that station. There MUST be a way to know what faction the delivery target belongs to.

Currently playing on Keen's DE 6 Server and trying to become friends with one station nearby makes me an enemy with at least 5 factions.

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