Grid AI Torpedoes crash after being fired.
Reported
Hello, Alt-tron here,
I have a Blueprint here that demonstrates a new bug since the latest patch.
The AI blocks cant seem to recheck for each other, and so every torpedo AI block needs to be manually restarted to function after being fired.
I hope Keen is actually working to fix this, brought it up a week ago and they havent gotten back to me after sharing the BP.
I hope Keen is actually working to fix this, brought it up a week ago and they havent gotten back to me after sharing the BP.
Hello, Alt-tron,
thank you for the blueprint. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, Alt-tron,
thank you for the blueprint. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
would it be possible to remove the BP file from here as to maintain Op-Sec? thanks.
would it be possible to remove the BP file from here as to maintain Op-Sec? thanks.
Hello, Alt-tron,
I have removed the blueprint as per your request.
Kind regards,
Keen Software House: QA Department
Hello, Alt-tron,
I have removed the blueprint as per your request.
Kind regards,
Keen Software House: QA Department
This appears to be fixed as of the most recent Hotfix, but I've only done limited testing
This appears to be fixed as of the most recent Hotfix, but I've only done limited testing
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