Grid AI Torpedoes crash after being fired.

[Alt-tron] shared this bug 15 months ago
Reported

Hello, Alt-tron here,

I have a Blueprint here that demonstrates a new bug since the latest patch.

The AI blocks cant seem to recheck for each other, and so every torpedo AI block needs to be manually restarted to function after being fired.

Replies (5)

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I hope Keen is actually working to fix this, brought it up a week ago and they havent gotten back to me after sharing the BP.

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Hello, Alt-tron,


thank you for the blueprint. I was able to reproduce the issue and I reported it into our internal system.


Kind regards,

Keen Software House: QA Department

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would it be possible to remove the BP file from here as to maintain Op-Sec? thanks.

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Hello, Alt-tron,


I have removed the blueprint as per your request.


Kind regards,

Keen Software House: QA Department

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I can confirm that the issue has been resolved and all AI behaviours tested are working as intended.

Thank you for your tireless efforts to keep this game running smoothly.

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This thread can be closed and archived as the issue reported has been resolved thak you.

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This appears to be fixed as of the most recent Hotfix, but I've only done limited testing

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