[1.203] Grid Disconnect Exception

Slushtrap Gamer shared this bug 8 months ago
Solved

2023-09-04 08:24:31.207 - Thread: 27 -> Exception occurred: System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.

at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)

at Sandbox.Game.Entities.Cube.MyDisconnectHelper.DoDisconnects(MyCubeGrid grid, MyTestDisconnectsReason reason)

at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)

at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)

at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)

at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart(Object obj)


Occured after a grid was destroyed during fighting.

Replies (2)

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1

Hello. engineer!

Thank you for letting us know.

The issue has been reported to our internal system.

Kind Regards,

Keen Software House: QA Department

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1

Hello Engineers,


this problem should be fixed in hotfix 203.024. Please update the game. We will be glad if you let us know if the problem has been fixed


Thank you.


Kind regards,

Keen Software House: QA Department

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