[1.203] AI Offensive Component Crash
2023-09-04 01:13:03.826 - Thread: 27 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveCombatAbstractComponent.DoLogic()
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.EntityComponents.MyAutopilotComponent.OnActiveAiComponentChanged(IMyAiBlockComponent activeComponent)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.GameSystems.MyAiBlockSystem.DeactivateComponent(IMyAiBlockComponent component)
at Sandbox.Game.GameSystems.MyAiBlockSystem.CubeGridOnOnFatBlockRemoved(MyCubeBlock block)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlockInternal(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlock(MySlimBlock block, Int64 attackerId)
at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamageInternal(Single damage, MyStringHash damageType, Boolean addDirtyParts, Nullable`1 hitInfo, Int64 attackerId)
at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single damage, MyStringHash damageType, Nullable`1 hitInfo, Boolean addDirtyParts, Int64 attackerId)
at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo)
at Sandbox.Game.MyExplosion.ApplyVolumetricDamageToGrid(MyGridExplosion damageInfo, Int64 attackerId)
at Sandbox.Game.MyExplosion.ApplyVolumetricDamageToGrid()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
Ai offensive component causes a crash after supposedly being destroyed by a warhead. Triggers randomly and not on every explosion.
Hello, Slushtrap Gamer,
thank you for contacting us. I reported the issue into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, Slushtrap Gamer,
thank you for contacting us. I reported the issue into our internal system.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
We have a hotfix 203.023 ready to go that should address this. Please update your game.
Please let us know if the update resolves the issue.
Thank you.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
We have a hotfix 203.023 ready to go that should address this. Please update your game.
Please let us know if the update resolves the issue.
Thank you.
Kind regards,
Keen Software House: QA Department
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