3x3 advanced rotor Custom Turret ai broken
I built a small grid custom turret that uses a 3x3 advanced rotor connected to a large grid advanced rotor part on a station. (Small grid hinge attached to the 3x3 advanced rotor) The gun performs normally using manual control. When I turn on the AI control. It points straight up in the air and wiggles 4 or 5 degrees side to side and up and down almost like it is broken or unable to move properly. Naturally I removed all the armor and this turret continues this "dance" whenever there was an enemy to shoot at and would stop when the enemy was gone. I have several other customs turrets in this same creative world but this is the only one that gives me problems and is also the only one to use a 3x3 advanced rotor to connect to the station. I think this may be a bug but you guys are the experts and maybe I'm just doing something wrong. Thank You.
Hello, Kent Sidden,
I am sorry you are experiencing this issue. Unfortunately, I was not able to reproduce it. Could you share a blueprint of the grid or a world save so I can test the behavior there?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Kent Sidden,
I am sorry you are experiencing this issue. Unfortunately, I was not able to reproduce it. Could you share a blueprint of the grid or a world save so I can test the behavior there?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Kent Sidden,
as there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello, Kent Sidden,
as there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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