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Event Controller Breaks Turrets
Won't Fix
After some testing I discovered that if a turret is used in a event controller the turret becomes basically useless as the event control sets all turret setting back to default and make the turret unable to fire at anything. from my testing it seems to only work if the grid is a ship and is most noticeable with the gatling turret
Hello, Loggan,
I am sorry you are experiencing this issue. Unfortunately, I was not able to reproduce it. Could you share your world save with me please?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Loggan,
I am sorry you are experiencing this issue. Unfortunately, I was not able to reproduce it. Could you share your world save with me please?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Loggan,
as there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello, Loggan,
as there has been no reply to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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