Event controller Bug with ai blocks

Arno Vanneste shared this bug 10 months ago
Reported

Hi,

I have encountered a bug with the event controller in Space Engineers.

I was making an AI guided missile with the AI Move and AI Offensive(Combat) blocks.

All worked well but I wanted to add in a feature that turns on the AI Move block on whenever the AI Offensive block locks onto an enemy and gets within a range of 2500m. For some reason the event controller didn't turn on the AI Move block when coming within 2500m of an enemy.

I tried testing if the event controller was working by making a simple setup with a light and an event controller and it seemed to work fine there so I think something is wrong with the ai detection in the event controller.

PS. I also wanted to let you know that it would be awesome to have an option to specify which thrusters an AI block should influence because the thruster override function doesn't work when the AI Move block is enabled right now.


Thank you in advance and have a nice day.

Kind Regards,

Arno

Replies (1)

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Hello, Arno Vanneste,


thank you for contacting us. I was able to reproduce the issue and I reported it into our internal system.


You can report your idea on the thrusters to our feedback section.


Kind regards,

Keen Software House: QA Department

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