AI Aiming radius different than range in screen setup max range 800m
I test in same world Sandokan, send you before The AI aiming radius of turrets placed on static grid,
and it is total missinformation in setup on turrets and what they do, and can do.
No matter what is writed in they setup screen as maximum AI radius or set for they radius in automatic Assault and Artillery turrets, they shot on targets further away than 800m. And all other (including rocket launcher, and i remember this turret in history had 1600m aiming radius, but after update only 800m) turrets have max 800 m. AI Offensive block or any other setup like Lock target, no role in this radius.
Where is clear information about that ? Why AI Aiming radius for example in Assault turrets is in setup writen as max 800 m but in reality is more than 800 m ? And no matter what I set as max AI radius.
Why is rocket radius after update max 800m and no 1600m like before ?
I create new game, and there is working all correct, then corupted saved file I have before ?
This "Bug", is then not relevant. Hm.
I create new game, and there is working all correct, then corupted saved file I have before ?
This "Bug", is then not relevant. Hm.
Hello, engineer!
Thank you for writing to us.
To clarify, are you currently not experiencing the same issue in the new world? If that is the case, was the world where you initially noticed this issue modded (with active MODs)? If yes, it is possible that the issue may have occurred due to the MODs. Kindly review the active MODs in the world and remove those that are broken or obsolete.
Additionally, have you tried reloading that world to see if it resolves the issue?
If the issue still persists, kindly send us a screen recording/video showing the issue occurring at your end, along with the world save file.
Kind regards,
Keen Software House: QA Department
Hello, engineer!
Thank you for writing to us.
To clarify, are you currently not experiencing the same issue in the new world? If that is the case, was the world where you initially noticed this issue modded (with active MODs)? If yes, it is possible that the issue may have occurred due to the MODs. Kindly review the active MODs in the world and remove those that are broken or obsolete.
Additionally, have you tried reloading that world to see if it resolves the issue?
If the issue still persists, kindly send us a screen recording/video showing the issue occurring at your end, along with the world save file.
Kind regards,
Keen Software House: QA Department
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