AI Defensive (Combat) does not remember it's flee action
Reported
The AI defensive block can have an action assigned that it will perform when it starts to flee however when loading a save where it had one assigned it will not trigger (Over ~7 attempts I had it trigger once but with a 10 second delay). This is despite the block saying it is fleeing the hostile grid. The block action shows up under "setup actions" as if it were still assigned and clearing then reassigning fixes the issue.
(More specifically I had: A large grid station attached to voxels including a defensive ai block, movement ai block, and a timer block. The flee action was set to "trigger now" on the timer, the flee waypoint was ~100m away and the flee distance was set to 0m)
Hello, Harrison Davies,
I am sorry you are experiencing this issue. Can you please share your world save with me so that I can test this behavior there?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Harrison Davies,
I am sorry you are experiencing this issue. Can you please share your world save with me so that I can test this behavior there?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
I have struggled to recreate the issue with a simpler grid but this one demonstrates it.
These are the steps to recreate the issue (included on an LCD):
Set Battery to space pirates
Observe no flee action
Set flee action to trigger now on Timer A
Save the game
Cut and paste battery back in (with keep ownership)
Observe Flee Action (Hangar door extends, missiles launch)
Load your save
Cut and paste battery back in
Once again observe no flee action
Thankyou for looking into this
I have struggled to recreate the issue with a simpler grid but this one demonstrates it.
These are the steps to recreate the issue (included on an LCD):
Set Battery to space pirates
Observe no flee action
Set flee action to trigger now on Timer A
Save the game
Cut and paste battery back in (with keep ownership)
Observe Flee Action (Hangar door extends, missiles launch)
Load your save
Cut and paste battery back in
Once again observe no flee action
Thankyou for looking into this
Hello, Harrison Davies,
thank you for the save and steps to reproduce. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, Harrison Davies,
thank you for the save and steps to reproduce. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
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