Global Weather for modding planets

stonelords shared this bug 19 months ago
Reported

This been a issue for probably as long as weather been in and I'm surprised no one else made a ticket but the tag <GlobalWeather> does not work on planets when set to true you just don't get any weather spawning at all and force random weather doesn't work either on that planet.

Best Answer
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The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:


if (this.GetWeather(planet.PositionComp.GetPosition()) == null && planet.Generator.WeatherGenerators[0] != null)
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).


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Replies (2)

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2

The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:


if (this.GetWeather(planet.PositionComp.GetPosition()) == null && planet.Generator.WeatherGenerators[0] != null)
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).


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Also here's the EarthLike definition I tested with, place in:

%appdata%/SpaceEngineers/Mods/AnyFolder/Data/EarthLike.sbc
and start any world with that mod, go to earth or spawn earth and try /rweather in chat or just wait 5s for weather to trigger itself.

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Hello, stonelords,


thank you for contacting us. I reported the issue into our internal system.


Kind regards,


Keen Software House: QA Department

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