Global Weather for modding planets
Reported
This been a issue for probably as long as weather been in and I'm surprised no one else made a ticket but the tag <GlobalWeather> does not work on planets when set to true you just don't get any weather spawning at all and force random weather doesn't work either on that planet.
The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).
The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).
The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).
The issue seems to be that CreateRandomWeather() has this condition right after GlobalWeather:
but GetWeather() doesn't return null, it returns "Clear" if there's no weather (you can see this in its method code).
Hello, stonelords,
thank you for contacting us. I reported the issue into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, stonelords,
thank you for contacting us. I reported the issue into our internal system.
Kind regards,
Keen Software House: QA Department
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