[01.202.068 default] Event Controller Piston Position % event reads "NaN %" when piston is at 0%
I've been trying to automate a starter base drill arm, but I've run into a snag; the Piston Position % event is buggier than a roach motel; When I retract the horizontal piston to reset the arm for the next pass, it rockets down from 100% to NaN %, and then when it extends even 0.5m, the reported position shoots all the way up to 100% Happens in vanilla worlds
Steps to reproduce:
1: Add a piston, 2 timer blocks (for reset), button panel, and event controller to a grid
2: set the piston for 0m Max distance, and reverse.
3: Set one button to increase the piston's max distance and another to trigger the first timer
4: set up the first timer to decrease the piston's max distance, reverse the piston and start the second timer, on a 3-second delay. The second timer reverses the piston again.
5: Set up the Event controller to read piston position %, and add the piston.
6: Trigger first button, then check the Event Controller: Position will read 100%
7: Trigger the second button, then check the Event Controller. Position will read NaN %
Hello, Stephen,
thank you for writing to us about this.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Stephen,
thank you for writing to us about this.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
We are closing this thread as "Solved".
Kind Regards,
Keen Software House: QA Department
Hello, Engineers!
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
We are closing this thread as "Solved".
Kind Regards,
Keen Software House: QA Department
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