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Automatons DLC ignores turret range restrictions
Won't Fix
Every turret have "AI targeting radius" setting, where you can lower attack radius. But block named "Attack AI (Fight)" from Automatons DLC ignores this setting and sets it to maximum when it's ON.
For example: Gatling turret maximum radius - 600, i lowered it to 300, and it will now shoot only at 300 in normal mode, but when i activate "Attack AI (Fight)" turret starts shooting from maximum range - 600 completely ruining my "balance" for AI vs AI.
Hello, Oimis,
thank you for contacting us. I set up my turret to maximum range 300 m and the AI Offensive block to circle at maximum 600 m. However the turrets did not shoot until I changed the range of the turrets to 600 m as well.
Can you please provide me with a save where you experience this behavior so I can test it there as well?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Oimis,
thank you for contacting us. I set up my turret to maximum range 300 m and the AI Offensive block to circle at maximum 600 m. However the turrets did not shoot until I changed the range of the turrets to 600 m as well.
Can you please provide me with a save where you experience this behavior so I can test it there as well?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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