Crashes after actions/player joins on servers 1.202
System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error) at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity) at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder) at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp) at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll) at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp) at Patched_VRage.Network.MyReplicationServerOnClientUpdate_0(Object , MyPacket ) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) 21:45:59.2467 [INFO] Keen: User left [007...698]
Hello, Jack,
thank you for letting us know.
Issue has been reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Jack,
thank you for letting us know.
Issue has been reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
happy to announce that this issue is now fixed with the hotfix that was released this week.
I'm closing this thread now as Solved.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
happy to announce that this issue is now fixed with the hotfix that was released this week.
I'm closing this thread now as Solved.
Kind Regards
Keen Software House: QA Department
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