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Crashes after actions/player joins on servers 1.202

Jack Bishop shared this bug 20 months ago
Solved

System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error) at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity) at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder) at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp) at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll) at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp) at Patched_VRage.Network.MyReplicationServerOnClientUpdate_0(Object , MyPacket ) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) 21:45:59.2467 [INFO] Keen: User left [007...698]

Replies (2)

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Hello, Jack,

thank you for letting us know.

Issue has been reported into our internal system.

Kind Regards

Keen Software House: QA Department

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Hello, Engineer,

happy to announce that this issue is now fixed with the hotfix that was released this week.

I'm closing this thread now as Solved.

Kind Regards

Keen Software House: QA Department

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