Safe Zone won't pull zone chips
Reported
I have configured everything correctly, I can manually move the chips in, I even have a sorter set to drain all pulling zone chips into a cargo container directly connected to the Safe Zone and still nothing works. I see other posts showing this is an issue from years ago and it sucks to see it is still not resolved.
Hello, Tori Shearer,
thank you for reporting to us and I am sorry you are experiencing this issue.
I was unable to reproduce this behavior. Can you please provide me with more information about the bug? Are you playing in single player or multiplayer? Can you please share your save or blueprint where this bug is happening?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Tori Shearer,
thank you for reporting to us and I am sorry you are experiencing this issue.
I was unable to reproduce this behavior. Can you please provide me with more information about the bug? Are you playing in single player or multiplayer? Can you please share your save or blueprint where this bug is happening?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
We have seen that the Safezone block will not pull chips into its internal cargo space primitively, but will instead pull them as required.
This means that whilst you will see the block telling you it has 0 chips, it will pull one from attached cargo every time it refreshes the zone.
We have seen that the Safezone block will not pull chips into its internal cargo space primitively, but will instead pull them as required.
This means that whilst you will see the block telling you it has 0 chips, it will pull one from attached cargo every time it refreshes the zone.
Hello, Tori Shearer,
thank you Dax for your input. The bug has been reported internally.
Kind regards,
Keen Software House: QA Department
Hello, Tori Shearer,
thank you Dax for your input. The bug has been reported internally.
Kind regards,
Keen Software House: QA Department
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