Fix roll being a hardcoded low sensitivity (add sensitivity sliders?)
I don't think I've ever had a ship that didn't have too low of a roll speed. This problem is consistent across the board for me, and frankly I don't think it makes sense as a feature for roll sensitivity to be lower, ships that have fine rotation otherwise will be impossible to rotate on Z and thus absolutely useless without more gyroscopes which make rotation speed for the rest of the craft far too fast.
The solution is pretty simple to implement, just add sliders to control the Pitch Yaw and Roll sensitivity of the ship in a Cockpit or the Info panel.
These of course having a value of 0-100% where 100% is the full strength of the gyro. It'd be also nice if there was a response curve control, but that's beyond the scope of the issue.
The alternative solution is to just not hardcode roll sensitivity, or make it adjustable in the settings somehow.
Please, Keen, you have no idea how much this bothers me.
If I had known that roll had been artificially hamstrung, I'd have opened a ticket for this AGES ago!
If I had known that roll had been artificially hamstrung, I'd have opened a ticket for this AGES ago!
To clarify, I'm suggesting that there be a slider for each axis of rotation if that was not clear for some people.
To clarify, I'm suggesting that there be a slider for each axis of rotation if that was not clear for some people.
I have a ship that is 400m+ long on its Z axis and 125m+ at its widest point on the X axis and Y is even smaller so while weighing ~50m kgs and has 2 of AQDs large upgradeable gyros MAXED
It takes ~3m 25s to do a single 360 roll on the Z axis. holding the Q ( Roll )
It takes ~1m 17s to do a single 360 roll on its X axis. Holding the Up arrow key ( Pitch )
Here's where it gets really stupid.. If i "Override" the gyros it takes 1:00.81 to do that same Z axis roll..
For a game that prides itself on being a physical sandbox, that is pretty small brain stuff . To top that off being hardcoded so it cant be adjusted or modified is wild to put it nicely.
I have a ship that is 400m+ long on its Z axis and 125m+ at its widest point on the X axis and Y is even smaller so while weighing ~50m kgs and has 2 of AQDs large upgradeable gyros MAXED
It takes ~3m 25s to do a single 360 roll on the Z axis. holding the Q ( Roll )
It takes ~1m 17s to do a single 360 roll on its X axis. Holding the Up arrow key ( Pitch )
Here's where it gets really stupid.. If i "Override" the gyros it takes 1:00.81 to do that same Z axis roll..
For a game that prides itself on being a physical sandbox, that is pretty small brain stuff . To top that off being hardcoded so it cant be adjusted or modified is wild to put it nicely.
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