[1.201.013] Beacons Lack Marker After Dismerge

Slushtrap Gamer shared this bug 14 months ago
Reported

Beacons dont create hud markers if dismerged while disabled. The bug appears temporary as it can be "fixed" by rejoining or the beacon moving in and out of syncing distance, after which the hud marker will appear as in normal cases.

The attached blueprint demonstrates this behavior: Dismerge the two grids, then turn on the beacon. It should not produce a hud marker even though it is powered and functional.

Replies (3)

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Hello, engineer!

Thank you for letting us know.

It seems the issue is persistent only with the BP you have provided. We tried reproducing this issue on a new grid but haven't encountered it.

Could you kindly try creating a new grid (similar to the BP) and check if the issue persists on this new grid too?


Kind Regards,

Keen Software House: QA Department

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The caveat seems to be that the beacon has to start toggled off; as such if you build a new grid with the same setup, the beacon will be on by default and thus the bug does not manifest.

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Hello, Slushtrap,

thanks for the additional info.

With this in mind, I was able to reproduce this issue successfully and it is now recorded in our internal system.

Kind Regards

Keen Software House: QA Department

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