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[Automaton beta] Combat AI struggle in P Gravity

posthy shared this bug 14 months ago
Solved

I tested a fighter drone armed with a pair of assault cannons on the front over an earth-like planet (1G gravity) .and hit or miss ratio against a floating but stationary target was really bad. mostly undershot, like it cannot calculate with gravity's pull on the projectile.

Other times the drone just rammed into the target, when using hit and run pattern, with 180m breakoff distance, and collision avoidance on. Or sometimes it rammed the ground suffering heavy damage, unable to continue the attack.

Replies (2)

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Hello, posthy,


thank you for letting us know. Issue was successfully reproduced and reported into our internal system.


Kind Regards

Keen Software House: QA Department

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Hello, posthy!

I'm happy to announce that this issue is fixed on our side and the fix will be introduced in the next release update.

Thank you for taking part in the beta testing.

Will mark this one as Solved now.

Kind Regards

Keen Software House: QA Department

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