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[Automatons Beta] Typing in block search box of event controler can crash the game

Marco Leise shared this bug 22 months ago
Solved

This is the error message that was logged:

2023-02-16 19:57:23.750 - Thread:   1 ->  Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
   at SpaceEngineers.Game.Entities.Blocks.MyEventControllerBlock.<>c.<CreateTerminalControls>b__43_12(MyEventControllerBlock x, StringBuilder v)
   at Sandbox.Game.Gui.MyTerminalControlTextbox`1.SetValue(TBlock block, StringBuilder value)
   at Sandbox.Game.Gui.MyTerminalControlTextbox`1.OnTextChanged(MyGuiControlTextbox obj)
   at Sandbox.Graphics.GUI.MyGuiControlTextbox.OnTextChanged()
   at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleTextInputBuffered(MyGuiControlBase& ret)
   at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
   at Sandbox.Graphics.GUI.MyGuiControlBlockProperty.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlList.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Game.Gui.MyGuiScreenTerminal.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
2023-02-16 19:57:23.750 - Thread:   1 ->  Showing message

Replies (2)

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1

Hello, Marco Leise,


thank you for letting us know. Issue was successfully reproduced and reported into our internal system.


Kind Regards

Keen Software House: QA Department

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1

Hello, Marco,

happy to announce that this issue is already fixed on our side and the fix will be introduced in the next major update.

Thank you again for taking part of the beta.

Kind Regards

Keen Software House: QA Department

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