Shift+F11 statistics overlay becomes glitchy with a rescaled GUI
Solved
Per title, if you attempt to open the Shift+F11 statistics overlay to monitor FPS, CPU load, etc while using a UI scale set to anything other than 100%, it does not "stick" to the scale correctly.
The overlay will sit away from the screen corner like the rest of the scaled GUI items, but it will become glitchy and jump back and forth at random between the scaled location and the true corner of the screen. This is quite distracting and basically impossible to use without resetting the GUI scale to 100%, which itself takes up a lot of real estate on my 32" 1440p monitor.
Steps to reproduce:
- Start any game (this was initially noticed on a dedicated server, but occurs in SP too)
- Set UI scale to anything other than 100%
- Enable statistics overlay with Shift+F11 keys
- Wait, and move around a bit. The jumpiness is random and gets worse the longer you leave the client on for.
Example video of what I am experiencing: https://youtu.be/C4_RNZYWrRw
I have the same bug
Hello, Niles,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Niles,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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