The need to create and the physics shape limit
Who from the SE community does not know these simple words, used for promoting it as a quasi Minecraft in space but with actual moving stuff and spaceships.
October this years the game will celebrate 10 years in the wild on steam. A lot has changed, a lot was broken, a lot was fixed and then there were planets.
But there is onething that is there since day 1 of the game, a limit that is breaking the promise to create the spaceships or your dreams, the physics shape limit. Now there are plans to even add water to the game, which like planets propably gonna make it unusable for quite some time. It is a nice feature for sure, but not really one that will advance the need to create as this will at one point or another run into the 16bit limit of the 65535 physics shaped the single grid will allow. In the past it was already worked around that by making sure the game does not crash if you go over it, but the warning is just a bandaid.
Havoc the base of the SE Physics propably does in newer versions still not support more than the famous 16bit shapes limit, but planets already have a workaround for that. So pretty pretty please could we get something that fulfills the promises of this sandbox promoted as the playground for the ones with the need to create. The workshop already shows some amazing works that seem to be cramping everything into a ship to avoid getting somewhere close to the PhysicsSpahe limit resulting in super small one block corridors or even rooms where you will just run into each other. These creations works as an example for how much an improvement would be needed for this. It is just so unbelievable frustrating when you go into creative mode and start building and have the shape of the ship, but in the middle of filling it with interior you get the warning that any new block will result in issues.
I understand the game is not making the same revenues as before that is why it got to xbox and now playstation but the bulk of players are still on pc and provide lifesupport. I pay upfront for a SE2 if it will finally give me the freedom to create the spaceship that can make use of space and all the fancy blocks that we now have as decoration and with functionality, seriously i pay it upfront, but an major update to work around the limit would be worth the fullprice again already. So please free the welders.
Thanks for the time and attention to read this feedback.
I never understand why people with HI-end PC want to build 1 000 000 block ships and then spawn them on server with 8 players and their 100 block ships.
Limits are on purpose. You stress your PC for none reason as subrgrids that are behind wall are not rendered == more Sim Speed.
As mapper for Source Engine and Unity i can tell you that Occulsion culling is mostly used to simplify scene you are see.
You not really NEED 1 000 000 block ship.
Without LOD (level of detail) control and Occulsion culling your PC cannot handle even Mario 3D.
Before you write wall of text, please make some exploration about how games are made and also consideration that not every one have HI-end PC.
Lastly
Games are made for mid-range PC for MONEY and SE have other problems now like "Ships falling trough block/planet bug".
I never understand why people with HI-end PC want to build 1 000 000 block ships and then spawn them on server with 8 players and their 100 block ships.
Limits are on purpose. You stress your PC for none reason as subrgrids that are behind wall are not rendered == more Sim Speed.
As mapper for Source Engine and Unity i can tell you that Occulsion culling is mostly used to simplify scene you are see.
You not really NEED 1 000 000 block ship.
Without LOD (level of detail) control and Occulsion culling your PC cannot handle even Mario 3D.
Before you write wall of text, please make some exploration about how games are made and also consideration that not every one have HI-end PC.
Lastly
Games are made for mid-range PC for MONEY and SE have other problems now like "Ships falling trough block/planet bug".
The PS Limit is not on purpose it is a relic of super old tech stacks. PS limit is something that is over 10 years old and result of super limited old havoc engine. it could not even handle planets that is why it took long time to work around that.
Also the assumption that i go build my stuff and spawn it randomly is pretty wild. I like SE because it gives me the freedom to create, just as the slogan says.
Just because you do not need a 1m block ship does not mean that others don't need it.
SE is already using somekind of chunck culling system and a lot of LoD stuff but that does not change a thing about not beeing able to just build stuff. This is a sandbox and so limits are not really there on purpose.
I am a developer myself for unity and java engine games, so I know about outdated techstacks.
The PS Limit is not on purpose it is a relic of super old tech stacks. PS limit is something that is over 10 years old and result of super limited old havoc engine. it could not even handle planets that is why it took long time to work around that.
Also the assumption that i go build my stuff and spawn it randomly is pretty wild. I like SE because it gives me the freedom to create, just as the slogan says.
Just because you do not need a 1m block ship does not mean that others don't need it.
SE is already using somekind of chunck culling system and a lot of LoD stuff but that does not change a thing about not beeing able to just build stuff. This is a sandbox and so limits are not really there on purpose.
I am a developer myself for unity and java engine games, so I know about outdated techstacks.
We need a new, modern engine and a complete rework of the game.
Other houses put out new game titles every couple years.
Games that are built for the long haul, like warthunder etc, get frequent updates and improvements.
SE gets neither, not a sequel and extremely rare updates.
Even bug fixes take many years to materialise.
I honestly think there are only 2-3 people working on SE, and others in Keen house are working on other projects. Hopefully one of those is SE2 and it would be releasing soon.
But since they dont even have a simplest of simple roadmaps or any publicaly known plans thats all just guessing.
Honestly, the whole experience with Keen is a dissapointing one.
We need a new, modern engine and a complete rework of the game.
Other houses put out new game titles every couple years.
Games that are built for the long haul, like warthunder etc, get frequent updates and improvements.
SE gets neither, not a sequel and extremely rare updates.
Even bug fixes take many years to materialise.
I honestly think there are only 2-3 people working on SE, and others in Keen house are working on other projects. Hopefully one of those is SE2 and it would be releasing soon.
But since they dont even have a simplest of simple roadmaps or any publicaly known plans thats all just guessing.
Honestly, the whole experience with Keen is a dissapointing one.
Ok that is quite harsh but ok if it shows your perspective.
I would like the devs to take a look at this image, i know there is currently an optimization in place when the world is loaded or small enough to be at runtime which combines regular blocks into single shapes as long as it works.
But could we pls get this also for the slopes as they are in the example just the same amount of blocks, but will explode the shapes limit.
Ok that is quite harsh but ok if it shows your perspective.
I would like the devs to take a look at this image, i know there is currently an optimization in place when the world is loaded or small enough to be at runtime which combines regular blocks into single shapes as long as it works.
But could we pls get this also for the slopes as they are in the example just the same amount of blocks, but will explode the shapes limit.
1. "The PS Limit is not on purpose it is a relic of super old tech stacks"
2. "But could we pls get this also for the slopes as they are in the example just the same amount of blocks, but will explode the shapes limit."
You just show me how you not understand this. Maybe you just trolling here so your post be spotted by devs. They see every post.
----------------------------
1. Again, limits are on purpose and even hardcoded in your GPU like Pixel shader 4 or max texture size. :)
Unity == polygon count ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time. Ohh nooo a LIMIT in Unity :O
2. Slopes explode in the shapes limit as THEY ARE RENDERED WITH ALL FACES.
SE have System for basic Armor Cube that ignore faces that touch together so you see only faces that are exposed to air /camera.
In early days of SE Armor Cube was rendered with all 6 faces == small 100 block ship give you 9-11 FPS.
That system is copy pasta that Minecraft use to render only visible faces and NOT whole Cube.
NO they will not do this for "shapes" as it is time consuming and literally useless as LOD (level of detail) render all blocks as BOX/CUBE.
Ships at some distance are just BOXes man....
Lastly you requesting something that really 1-2% users want.
People want Water on planets and NPC with not 1D10T AI SE have.
1. "The PS Limit is not on purpose it is a relic of super old tech stacks"
2. "But could we pls get this also for the slopes as they are in the example just the same amount of blocks, but will explode the shapes limit."
You just show me how you not understand this. Maybe you just trolling here so your post be spotted by devs. They see every post.
----------------------------
1. Again, limits are on purpose and even hardcoded in your GPU like Pixel shader 4 or max texture size. :)
Unity == polygon count ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time. Ohh nooo a LIMIT in Unity :O
2. Slopes explode in the shapes limit as THEY ARE RENDERED WITH ALL FACES.
SE have System for basic Armor Cube that ignore faces that touch together so you see only faces that are exposed to air /camera.
In early days of SE Armor Cube was rendered with all 6 faces == small 100 block ship give you 9-11 FPS.
That system is copy pasta that Minecraft use to render only visible faces and NOT whole Cube.
NO they will not do this for "shapes" as it is time consuming and literally useless as LOD (level of detail) render all blocks as BOX/CUBE.
Ships at some distance are just BOXes man....
Lastly you requesting something that really 1-2% users want.
People want Water on planets and NPC with not 1D10T AI SE have.
Replies have been locked on this page!