Double-Connection crashes game
Dear devs,
I have a dedicated server for Space Engineers running on my LAN that can be successfully accessed from outside the LAN via STEAM. Unfortunately, it now happens very often that the client cannot connect and the game crashes back to the desktop.
In the server logs I see the following entries when this happens:
16:29:56.8876 [INFO] Keen: OnConnectedClient [IN-S] Xanamu attempt 16:29:57.1867 [INFO] MultiplayerManagerDedicated: Connection attempt by xxx61197997456xxx from 192.168.178.26 16:29:57.2030 [INFO] MultiplayerManagerBase: Player [IN-S] Xanamu joined (xxx61197997456xxx) 16:30:01.9691 [INFO] Keen: World request received: [IN-S] Xanamu 16:30:41.1963 [INFO] MultiplayerManagerDedicated: Connection attempt by xxx61197997456xxx from 0.0.0.0 16:30:41.1963 [WARN] MultiplayerManagerDedicated: Player xxx61197997456xxx has already joined! 16:30:41.2143 [INFO] Keen: User left [IN-S] Xanamu 16:30:41.2153 [INFO] MultiplayerManagerBase: [IN-S] Xanamu (xxx61197997456xxx) Disconnected. 16:30:56.2215 [INFO] Keen: Peer2Peer_ConnectionFailed [007...850], Timeout 16:30:56.2317 [INFO] Keen: User left [007...850]16:30:56.2317 [INFO] MultiplayerManagerBase: [007...850] (xxx61197997456xxx) Disconnected.As you can see, in this case two connections seem to be established - the first is successful, but the second is rejected with "already connected". As a result, the client crashes.
This behavior occurs with LAN internal connection attempts as well as with external ones. In any case, the IP 0.0.0.0 is listed for the second connection.
I would be happy to provide more information or test different scenarios if desired. What we have already tested:
- Checking the game files does not help in this case. The double connection still occurs.
- Also, it makes no difference if there are already players on the server or not.
Best,
Cornelius
A Server-Reboot fixes it for the first connection. after logging out and logging in again, same behaviour.
Is there some internal logging/saving of player/Ip data? maybe something broken here?
A Server-Reboot fixes it for the first connection. after logging out and logging in again, same behaviour.
Is there some internal logging/saving of player/Ip data? maybe something broken here?
leaving a comment here, so the ticket wont get closed.
leaving a comment here, so the ticket wont get closed.
Hello, Engineer!
Thank you for writing to us.
Could you provide us with some additional information?
Are there any active MODs on your DS server? If yes, kindly deactivate all the MODs and recheck if the issue persists.
If the issue still exists, kindly send us the unmodded (no active MODs) world save file, the server, and the client's crash log.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Hello, Engineer!
Thank you for writing to us.
Could you provide us with some additional information?
Are there any active MODs on your DS server? If yes, kindly deactivate all the MODs and recheck if the issue persists.
If the issue still exists, kindly send us the unmodded (no active MODs) world save file, the server, and the client's crash log.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Attached is also the log file from the event.
The last lines are:
Attached is also the log file from the event.
The last lines are:
We switched from steam to EOS and were able to reproduce the issue (first time login after reboot -> OK, log out, restart game, login -> crash)
after switching to EOS, i got the following exception in the logs:
We switched from steam to EOS and were able to reproduce the issue (first time login after reboot -> OK, log out, restart game, login -> crash)
after switching to EOS, i got the following exception in the logs:
logs attached
logs attached
Perhaps an update. We've tried a long list of things:
* Disabled Torch & all mods
* Tried Steam/EOS
* Attempted with several reboots
The issue is consistent: after a reboot, a person can join without a problem. If that player leaves and rejoins, he will get crashes to desktop or the game will hang on loading screen. This is consistent and 100% reproducible. The logs are not very clear on what exactly is happening, but the sudden CTD indicates the GPU is closing down the application.
Perhaps an update. We've tried a long list of things:
* Disabled Torch & all mods
* Tried Steam/EOS
* Attempted with several reboots
The issue is consistent: after a reboot, a person can join without a problem. If that player leaves and rejoins, he will get crashes to desktop or the game will hang on loading screen. This is consistent and 100% reproducible. The logs are not very clear on what exactly is happening, but the sudden CTD indicates the GPU is closing down the application.
Attached 2 logs:
One from the first join (success) 20230106_225231941
One from the second join (crash) 20230106_225511228
Attached 2 logs:
One from the first join (success) 20230106_225231941
One from the second join (crash) 20230106_225511228
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!