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Подскоки колес транспорта при езде

Алексей shared this bug 22 months ago
Won't Fix

Во время езды на транспорте, использующий колеса, периодически колеса подскакивают без какой либо видимой причины. Из-за этой проблемы колесный транспорт часто ломается или получает повреждения. Я провел несколько тестов и выяснил, что:

1. Гироскопы и их настройка не влияют на частоту подскоков

2. Настройки подвески не влияют на частоту подскоков

3. Скорость движения транспорта не влияет на частоту подскоков

4. Состав поверхности не влияет на частоту подскоков

5. Однородность материала блоков поверхности не влияет на частоту подскоков.

6. Мощность системы компьютера и дистанции прорисовки не влияют на частоту подскоков

7. Подскоки происходят вне зависимости от режима игры и мощности сервера. Но у подключенных игроков подскоки происходят чаще чем у хоста.

8. Вес транспорта не влияет на частоту подскоков

Прилагаю видеофайл, в котором наглядно видны возникающие подскоки. Использовались две разные машины на колесах с разными настройками и конструкцией.

Replies (1)

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Hello, Engineer,

thank you for contacting Keen Software House.

What can we help you with?

Our support threads are processed in English.

Please can you write your entry in English?

Kind Regards

Keen Software House: QA Department

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While riding on a vehicle using wheels, the wheels periodically jump for no apparent reason. Because of this problem, wheeled vehicles often break down or get damaged. I did some tests and found out that:

1. Gyroscopes and their settings do not affect the frequency of jumps

2. Suspension settings do not affect the frequency of jumps

3. The speed of traffic does not affect the frequency of jumps

4. The composition of the surface does not affect the frequency of jumps

5. The uniformity of the material of the surface blocks does not affect the frequency of jumps.

6. The power of the computer system and the drawing distance do not affect the frequency of jumps

7. Jumps occur regardless of the game mode and server power. But connected players have jumps more often than the host.

8. The weight of the transport does not affect the frequency of jumps.

I attach a video file in which the resulting jumps are clearly visible. Two different cars on wheels with different settings and designs were used.

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Hello, engineer!

Thank you for writing to us.

Could you share the blueprints of both the vehicles you're having issues with?

  • You can access your blueprints files by typing %appdata% into your Windows search bar, and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file, and attach it here.

Kind Regards,

Keen Software House: QA Department

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Here they are. I note that a similar problem occurs on any wheeled vehicle.

Files: Cars.zip
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Hello, engineer!

After discussing the issue internally, we conclude that the random wheel jump you are noticing comprises various factors compounding in such behavior.

For example, the racetrack, even though it looks flat, but, is a blend of different shapes put together, and the bumps mostly happen where the blocks meet together.

Also, you have a really low vehicle with a very stiff suspension, the weight distribution is way off, and driving the vehicle over armor blocks for maximum grip, and at a speed of 100m/s, the forces involved also turned out of proportion resulting in random jumps.

Our sincere apologies for not being able to help you further with this issue. We are closing this thread for now.

Thank you for your kind understanding.

Kind Regards,

Keen Software House: QA Department

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