Allow players to buy ships from their blueprints on NPC stations

Luca Grabacr shared this feedback 2 years ago
Under Consideration

I think one of the biggest hurdles for creative players to get into survival is the fact that they have to weld their ships which can sometimes be big and complex, this is proven by the popularity of mods like build and repairs which can weld your ship for you

So if we can buy our ships from our blueprints on certain NPC stations which specialize in welding or shipbuilding, it will make survival more accessible and even make it more enjoyable to veteran survival players who might not feel like they want to weld a ship as well as make the economy more useful! c=

Edit: The credit cost can be based on material cost of the ship / blueprint

Replies (14)

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Would love to see this!! I know this would make economy mission more played and give creative players a more enjoyable survival experience.

Would also add more objective to the game and some kind of self-made end point where you have to save up for your biggest blueprints etc.

Adds more diversity to playstyles as well, as some people may prefer the grind credits and other prefer to grind for the materials to weld their ships.

Also blueprints with subgrids have always got issues welding in survival. This is also an easy fix to that

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I think it would be a good idea, would also be good to add banking, so the economy can work without npcs XD

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Cool Idea! But while they are at it, they could also allow these “Shipyard” stations to offer repair services. Fly your ship into the designated area with a repair projector on and pay to have all unwelded blocks welded and all damaged blocks repaired. Would be great for compact designs that dispense with maintenance shafts. Also allow automatic grinding of not fitting blocks for maybe a 80% refund, then you can also create tired blueprints and essentially pay to have your ships upgraded. Any removed blocks inventory would be moved to the station for safekeeping to be reclaimed via the trading menu afterwards.


If you want to get fancy allow us to buy a life insurance that makes it possible to respawn at the station if we have no other spawn point and immediately buy a better ship, assuming we have enough credits in the bank account of course.


If you want to get really fancy add an impound mechanism for stolen ships with a notification for the owning player.

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Yes!

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Yes to all of this XD

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There could be an entire NEW NPC ship-building faction. You submit your blueprint in a special store. Once paid for, there's a timer. The ship is then jumped in when the timer expires. The ship comes with fully charged batteries, jump drives, full oxygen and hydrogen, and a minimal amount of uranium in each reactor.


It shouldn't be cheap. This would be better for most players than depending on the prefabs.

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This is a superb idea!

It ties in with the idea to be able to associate a grid you wish to sell with the store so you can build ships and sell them to other players in your store, or even sell ships you no longer want to NPCs.


We already know ship value can be calculated by component base cost, as this has been a thing doable using the Space Engineers Calculator app for many years now. You can see a list of total components. Multiply each component category quantity with the base price of the same component in the store. Add up the costs of each category, and there you go, you have the base material cost of the ship. If building the ship yourself to sell it, add in the price for your time/labor, any fuel and cargo, and now you have a good price point to use when putting it up for sale.

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amazing idea

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It's a nice idea, but there would have to be some way to mark a blueprint as being one of the ones you want to sell. I have many blueprints, and most of them aren't vehicles of any kind. A good number of them are just one or two blocks. Filling the Store interface with those would be very unhelpful.

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Within the confines of what Keen currently dares calling User Interface, I would imagine it to use a blueprint selector similar to the one in the projector.

Then again it might just as well be once again an entirely new, entirely different, bare minimum implementation that kicks in the teeth any UX that SE users so far learned and memorised …

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Good afternoon!

Looks like the spammers have begun to target your support site again. The notification email is included below; the comment from maxim seems to be spam.

Sent from Mail for Windows

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Pff, "again"? They never stopped. You're just getting notified for the ones they posted in threads you happened to have posted at least once and therefore were automatically subscribed to. Also, just posting here doesn't do scrap. Keen needs their face rammed into posts like this with a dedicated support ticket to even so much as notice them and possibly have them deleted. I'd been doing that in the past but I can't be arsed anymore. For all I care, this laughable shitshow of token customer feedback forum can go down in flames and be buried in SEO spam past the eyebrows as a monument to Keen's utter disinterest, indifference, and incompetence.

Maybe maybe if one auto-forwarded all the "New post" notification mails with SEO spam to the personal work email address of Kienata's (you know, the so-called community manager), the matter would be taken more seriously …

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If we can buy ships, maybe we should be able to sell them also? I've always wanted to play mp as an arms dealer

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Згоден

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I 2nd the comments about selling ships to NPC stations.

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Great Idea!

It could be a nice way to get a complicated blueprint, with subgrids, in a survival world.

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Building a successful ship printer is quite an engineering achievement. I play on official Keen server and our faction has a nice printer capable of producing very large ships with little to no supervision from the player. With an option to just buy ship from a blueprint, you would just skip all the gathering resources, processing, building composnents, engineering shipyard, tunning its functionality. And that is basically what survival means. It can be an option tho for the servers, similar as you have mods to spawn ships, but official in game. Some servers can be focused on it...

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IMHO it would be nice, to have the option, to have multiple ways to achieve something.

And it wouldn't be for free, you'll have to pay for it, and here you can balance it.

And, as I said above, it would be nice for complicated blueprints, with lots of subgrids.

Especially for players who can't use the MultiGrid-Projector Plugin.

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More interesting concept would be buying player constructed ships, or you can request another player to build it and put on sale, see ths suggestion

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I like the idea of expanding the economy system to include more player driven initiatives. Creating an arena where players can role play as ship builders and simply sell their ship back to npc station for cash or giving the player another option to "get rid" of a grid they no longer want is interesting. Or maybe a pirate faction gets set up to steal grids and bring them back to sell for profit...


I also think it would be interesting for multiplayer situations to include player driven salvaging missions... Since a lot of multiplayer servers include grid clean up and or player login time frames to ensure grid doesn't get deleted, it would be interesting to see a salvaging option of existing player grids where the player hasn't logged in for "x" amount of time. For example if the server has a 6 month login requirement before deletion of player's grids the npc stations could put up that player's grids for salvaging missions at a month before they get deleted...

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I have also thought about being able to get ships build from your blueprints by npc faction.. but i think that would cost too much in game money and obtaining that kind of money could be problematic based on ship one would like to build.

I think it would be better and more engaging being able to lower the cost of the ship by providing building components.

For example if i want to build a ship which would cost 34 000 000 if none of the components are provided, when i would provide half of the components, the ship would cost around 15 - 18 000 000 based on some "build difficulty fee" or building fee so if i would provide all the components, the cost would still be around 3 - 8 000 000 just for labor.

I think it would be also interesting being able to supply larger quantities of materials for said "shipyards" for a profit later used or easing the process of getting the money to buy a large ship.


Edit: typo

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