Paint bug - None skin different from default skin
Reported
I discovered a weird bug. I've been finding on maps like lone survivor that the none skin is different from the default skin. What do I mean? When I was painting in one game, I found that I could not figure out the the right mix of color and skin so I could build blocks or repaint blocks that matched the station. You know the edges that form at the end of block when at the edge of a platform or blocks of a different color. Its only recently that I found out that I could reproduce the station's color and skin by clicking the default button.
Since then, its been easy to reproduce. You only need to click either the none or default buttons to switch.
Grab color using Shift P
Grab color using Shift P
Hello, MadEngineer,
thanks for letting us know.
While ZX Spectrum is right and you can use this command to copy-paste the exact colour and skin, the issue itself was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, MadEngineer,
thanks for letting us know.
While ZX Spectrum is right and you can use this command to copy-paste the exact colour and skin, the issue itself was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Thanks. I'll check next update to see if its been fixed.
Thanks. I'll check next update to see if its been fixed.
Replies have been locked on this page!