round window model mistake
Solved
i accidently saw it today
i cant unsee it anymore
help
(my model quality is set to low, incase this problem is LOD specific)
(it probably happens on the inverted one aswell)
Hello, Engineer,
thanks for letting us know about this issue.
Issue was indeed successfully reproduced (yes, it's because your Low settings – thanks for specifying that). It has been listed in our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
thanks for letting us know about this issue.
Issue was indeed successfully reproduced (yes, it's because your Low settings – thanks for specifying that). It has been listed in our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
after the issue was investigated by our art team, it turned out that there is no issue, really.
The reason why you are seeing the LODs switching so early and so close to your character is simply the fact that the game is running on Low graphical preset.
There are standardized distances for all the blocks which are set just for the High quality preset. The Medium and Low quality distances are automatically calculated based on the High settings distances.
As this method is consistent with all other blocks, there is no point to change it just for the window one.
Moreover, when you are playing on Low graphical preset, this should be expected price, to have the game in lower visual quality. Also these fast switches have their purpose which is to improve performance.
Hope you understand the reasoning. Will close this thread.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
after the issue was investigated by our art team, it turned out that there is no issue, really.
The reason why you are seeing the LODs switching so early and so close to your character is simply the fact that the game is running on Low graphical preset.
There are standardized distances for all the blocks which are set just for the High quality preset. The Medium and Low quality distances are automatically calculated based on the High settings distances.
As this method is consistent with all other blocks, there is no point to change it just for the window one.
Moreover, when you are playing on Low graphical preset, this should be expected price, to have the game in lower visual quality. Also these fast switches have their purpose which is to improve performance.
Hope you understand the reasoning. Will close this thread.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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