Sensor doesn't detect Asteroids
Solved
Hello, the option for a sensor to detect Asteroids it is not working. I created a probe that should stop when a sensor detect an Asteroid in front but it never happens, the sensor can't dectect it while works well detecting other constructions.
Hello, Ruggero!
Sorry to hear you're experiencing this issue. I have been testing this and have found that this does work. We also have outstanding tickets which relate to asteroid detection https://support.keenswh.com/spaceengineers/pc/topic/sensor-triggered-far-from-ground for example.
Are you running any mods at all? if so, please test this in a totally un-modded world. If the issue still persists, please provide an un-modded world or blueprint for testing.
Kind Regards
Laura, QA Department
Hello, Ruggero!
Sorry to hear you're experiencing this issue. I have been testing this and have found that this does work. We also have outstanding tickets which relate to asteroid detection https://support.keenswh.com/spaceengineers/pc/topic/sensor-triggered-far-from-ground for example.
Are you running any mods at all? if so, please test this in a totally un-modded world. If the issue still persists, please provide an un-modded world or blueprint for testing.
Kind Regards
Laura, QA Department
Hello,
ok, I will follow these steps as soon as I've some time.
The world I'm using is the empty world with no mods and limited so shouldn't be issue about this.
The sensor is set to detect forward 50m the rest 10m. When testing with an asteroid there is no detection neither sound while in the same world the sensor can detect normally other ships or debris
Hello,
ok, I will follow these steps as soon as I've some time.
The world I'm using is the empty world with no mods and limited so shouldn't be issue about this.
The sensor is set to detect forward 50m the rest 10m. When testing with an asteroid there is no detection neither sound while in the same world the sensor can detect normally other ships or debris
Hello, the sensor was supposed to be off, the timer block that starts 19 seconds after the first one will turn it on and when it is on it detect everything except that asteroid
Hello, the sensor was supposed to be off, the timer block that starts 19 seconds after the first one will turn it on and when it is on it detect everything except that asteroid
Hello, Ruggero!
Unfortunately, we still aren't able to reproduce this issue.
May I ask if you are still experiencing the issue? It would be a great help if you could share a screen record/video where you can experience this issue.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Hello, Ruggero!
Unfortunately, we still aren't able to reproduce this issue.
May I ask if you are still experiencing the issue? It would be a great help if you could share a screen record/video where you can experience this issue.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Hello, Ruggero Barone,
I am sorry for the long wait. I tested the bug again and I successfully reproduced it and reported it into our internal system.
Thank you for the save and your patience.
Kind regards,
Keen Software House: QA Department
Hello, Ruggero Barone,
I am sorry for the long wait. I tested the bug again and I successfully reproduced it and reported it into our internal system.
Thank you for the save and your patience.
Kind regards,
Keen Software House: QA Department
Hello, Engineer,
happy to inform you that this problem is now fixed in v204.
Will close this thread now.
If you are experiencing any other problem with the game, please let us know by opening new thread here on the forum.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
happy to inform you that this problem is now fixed in v204.
Will close this thread now.
If you are experiencing any other problem with the game, please let us know by opening new thread here on the forum.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
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