Mods Duplicating / Not Appearing
Starting in the last 48 hours or so Mods in the "MODS" page of editing a save (or starting a new one) will fail to appear and some will double up. Spent roughly 12 hours trouble shooting including uninstalling completely. Saw a few others mention this bug on Steams Discussions and the recent post from Kienata saying Keen is looking into it and filling a bug report. So here it is.
NOTE: Everything is fine on saves that existed before 48 hours ago. All mods are there, but adjusting the list brings up the bug with mods not appearing/doubling up.
The "Properties>Workshop" Window of Steam shows all mods installed properly and only 1 copy
During Troubleshooting on a fresh install with zero workshop items installed i managed to get the bug to occur again with a mod refusing to appear on the "Available Mods" side of the workshop(mods) window [NOTE: This is a list of mods that ran seemlessly 3 days ago and the mod that disappears off the list this time hasn't had an issue any other time this bug occurs for me]
Troubleshooting Steps I Took:
1) Fresh Install with Cloud Save OFF and 0 workshop Items
2) Went through a collection list i have of mods used together for 1 one of my save i was playing earlier this week
3) Add each mod 1 at a time via the Steam Overlay Workshop Tab from my Collection
4) After Each mod is added i press refresh to make sure it appears
5) Ever 10 new mods I start the game, verify all new blocks are present, save, exit Space Engineers
6) Relaunch space engineers
7) Start new save to make sure all mods are still present (in the past the available mods are different from save to save)
8)Repeat steps 3-8 until an issue occurs
For me the first mod to not show up was the 25 x Tank Capacity Mod in my collection BUT (and this is where it gets weird) it was there when i added it and disappeared on a page refresh when i added Scientific Machines 4 mods later. This is around 55 mods deep into troubleshooting
Collection used:
https://steamcommunity.com/sharedfiles/filedetails/?id=2809552108
Also, the mods are not appearing in alphabetical order. They seem to be in a random order.
Also, the mods are not appearing in alphabetical order. They seem to be in a random order.
Additional Information:
For emphasis on certain points.
The Collection is 79 Mods and Scripts. 76 SHOULD appear in the mod list. After continuing to add mods 1 at a time the total mod count appearing is 67 with duplicated mods [Screenshots from ingame and workshop to show differences attached]. For me THIS time it happened at roughly the 50-55 mod loaded point, however I have seen it happen sooner. Also side note, if using the "Subscribe all" button from a collection it seems more extreme.
Also, the mods that disappear/double will change as mods are subscribed to or unsubscribed from on refresh
The mods that don't show or are doubled are different normally from 1 new game to the next. Or even 1 restart to the next. Previous saves seem fine however attempting to add mods to them will cause the bug for "Available" mods, Active Mods seems to remain the same.
Interesting note. after hitting refresh when the bug happens the "Available Mods" tab seems to randomize its order.
https://gyazo.com/03008a249de0c2f5fadabbbbd0dfb7f3
https://gyazo.com/8b19c690e6db19a97dd531a5d881b379
https://gyazo.com/deda6879fe60a52df3de2f0b2703d9a5
https://gyazo.com/d3dac887d0c41a41d654a3b63b62d75c
https://gyazo.com/195cae99d959f795cf5780d117436e05
https://gyazo.com/aaf70d1a3c17b23dcd8043697843c563
https://gyazo.com/65673aecc1db9f70115e7a153f507919
https://gyazo.com/82fd64ee42a5b3b1d9fe07547c5f1d3e
https://gyazo.com/cce489ae94aa23b2a4259d494d915aa9
https://gyazo.com/156665afe1c4dbce024cfc8965f79105
https://gyazo.com/7bb1d0e049701f3969b423046eecbd95
https://gyazo.com/960a5916f93eb005e63d8410c2133aa2
https://gyazo.com/30c818e4b6bf2dc491134e03876f59ad
https://gyazo.com/48594ba6a2d7a1f3fc140425350e9420
This time around it looks like [QoL] Production Quota got doubled up even though i only have it subscribed once
Additional Information:
For emphasis on certain points.
The Collection is 79 Mods and Scripts. 76 SHOULD appear in the mod list. After continuing to add mods 1 at a time the total mod count appearing is 67 with duplicated mods [Screenshots from ingame and workshop to show differences attached]. For me THIS time it happened at roughly the 50-55 mod loaded point, however I have seen it happen sooner. Also side note, if using the "Subscribe all" button from a collection it seems more extreme.
Also, the mods that disappear/double will change as mods are subscribed to or unsubscribed from on refresh
The mods that don't show or are doubled are different normally from 1 new game to the next. Or even 1 restart to the next. Previous saves seem fine however attempting to add mods to them will cause the bug for "Available" mods, Active Mods seems to remain the same.
Interesting note. after hitting refresh when the bug happens the "Available Mods" tab seems to randomize its order.
https://gyazo.com/03008a249de0c2f5fadabbbbd0dfb7f3
https://gyazo.com/8b19c690e6db19a97dd531a5d881b379
https://gyazo.com/deda6879fe60a52df3de2f0b2703d9a5
https://gyazo.com/d3dac887d0c41a41d654a3b63b62d75c
https://gyazo.com/195cae99d959f795cf5780d117436e05
https://gyazo.com/aaf70d1a3c17b23dcd8043697843c563
https://gyazo.com/65673aecc1db9f70115e7a153f507919
https://gyazo.com/82fd64ee42a5b3b1d9fe07547c5f1d3e
https://gyazo.com/cce489ae94aa23b2a4259d494d915aa9
https://gyazo.com/156665afe1c4dbce024cfc8965f79105
https://gyazo.com/7bb1d0e049701f3969b423046eecbd95
https://gyazo.com/960a5916f93eb005e63d8410c2133aa2
https://gyazo.com/30c818e4b6bf2dc491134e03876f59ad
https://gyazo.com/48594ba6a2d7a1f3fc140425350e9420
This time around it looks like [QoL] Production Quota got doubled up even though i only have it subscribed once
Hello, Engineers!
Thank you for the report and information.
I have been looking into this, this afternoon. I have not had an instance where the mods double up or are failing to appear so far. I have noticed that the mods are not correctly in alphabetical order as mentioned by Sevya Edmiston. Would it be possible to post some screenshots of them doubling up? Also, could you clarify Sevya Edmiston if you are being affected by the same collection or, is it happening with other mods too?
I see you mention that previous saves are fine, are these previous saves with this particular collection? When do you mention the 'subscribe all' do you feel it is that you have subscribed to them all in one go that is an issue here?
Any further information would be a great help.
I also not there is a new response which I will also look through as there are a number of screenshots :)
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for the report and information.
I have been looking into this, this afternoon. I have not had an instance where the mods double up or are failing to appear so far. I have noticed that the mods are not correctly in alphabetical order as mentioned by Sevya Edmiston. Would it be possible to post some screenshots of them doubling up? Also, could you clarify Sevya Edmiston if you are being affected by the same collection or, is it happening with other mods too?
I see you mention that previous saves are fine, are these previous saves with this particular collection? When do you mention the 'subscribe all' do you feel it is that you have subscribed to them all in one go that is an issue here?
Any further information would be a great help.
I also not there is a new response which I will also look through as there are a number of screenshots :)
Kind Regards
Laura, QA Department
Little video of what we are talking about.
Edit: Also blueprints are not alphabetical and duplicated (One bp duped 6x)
Little video of what we are talking about.
Edit: Also blueprints are not alphabetical and duplicated (One bp duped 6x)
I was thinking over the course of the day. There hasn't been an update to Space Engineers since May 3rd, a couple of weeks ago. This bug just showed up a few days ago. Steam updates every time it starts up, or at least says they do. Could this be a problem on Steam's side? Or, an interaction between Steam and Space Engineers?
I was thinking over the course of the day. There hasn't been an update to Space Engineers since May 3rd, a couple of weeks ago. This bug just showed up a few days ago. Steam updates every time it starts up, or at least says they do. Could this be a problem on Steam's side? Or, an interaction between Steam and Space Engineers?
Hello, Engineers!
You have all provided incredible information! Thank you so much. The videos, screenshots, and text were so useful :) I have managed to reproduce both the issue of duplicates and also mods missing. I have reported this internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
You have all provided incredible information! Thank you so much. The videos, screenshots, and text were so useful :) I have managed to reproduce both the issue of duplicates and also mods missing. I have reported this internally.
Kind Regards
Laura, QA Department
I have the same error, also only since a short time past. Created a world a few days ago whithout this issue, recogized it today for the first time. While this issue is under investigation, there is a, non-ideal workaround (PC steam version):
1. Create a world, adding just the mods appearing in the list for now (add at least one to find the correct mod syntax later)
2. Launch world, save and exit the game.
3. Navigate to the worlds save location (for me it is C:\Users\"Username"\AppData\Roaming\SpaceEngineers\Saves\"SteamID"\"WorldName"
4. Open the Sandbox_config.sbc with a texteditor (notepad for example)
5. Scroll down until u get to the mods section, and add your mods manually.
See the screenshots for a quick peek or:
find
<EnableTeamScoreCounters>true</EnableTeamScoreCounters>
</Settings>
in sandbox_config.sbc
the next line should be
<Mods>
then u add your mods by the following syntax (using the weapon core mod as an example):
<ModItem FriendlyName="WeaponCore - 2.2(13)-Stable">
<Name>1918681825.sbm</Name>
<PublishedFileId>1918681825</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
the line after your last mod will be:
</Mods>
so if we want weaponcore, Bullet Trail and Clean Camera as example mods the entire section would look like this (the first two lines are just so u find the correct spot):
<EnableTeamScoreCounters>true</EnableTeamScoreCounters>
</Settings>
<Mods>
<ModItem FriendlyName="WeaponCore - 2.2(13)-Stable">
<Name>1918681825.sbm</Name>
<PublishedFileId>1918681825</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
<ModItem FriendlyName="Bullet Trail">
<Name>1547180265.sbm</Name>
<PublishedFileId>1547180265</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
<ModItem FriendlyName="Clean Camera">
<Name>544032930.sbm</Name>
<PublishedFileId>544032930</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
</Mods>
The Numbers in <Name> and <PublishedFileId> are both the mods id, which is also the name of the folder in which they are saved in. For me the mods are saved in H:\SteamLibrary\steamapps\workshop\content\244850
Apologies for the bad english, i hope this helps a bit until a patch is released. You can also save some time finding out which mod has which number by just copy pasting from other worlds which already use the desired mod(s).
Screens of sandbox_config.sbc mods section and the location of the steam workshop mods below (your harddrive might have a different name) Best regards!
I have the same error, also only since a short time past. Created a world a few days ago whithout this issue, recogized it today for the first time. While this issue is under investigation, there is a, non-ideal workaround (PC steam version):
1. Create a world, adding just the mods appearing in the list for now (add at least one to find the correct mod syntax later)
2. Launch world, save and exit the game.
3. Navigate to the worlds save location (for me it is C:\Users\"Username"\AppData\Roaming\SpaceEngineers\Saves\"SteamID"\"WorldName"
4. Open the Sandbox_config.sbc with a texteditor (notepad for example)
5. Scroll down until u get to the mods section, and add your mods manually.
See the screenshots for a quick peek or:
find
<EnableTeamScoreCounters>true</EnableTeamScoreCounters>
</Settings>
in sandbox_config.sbc
the next line should be
<Mods>
then u add your mods by the following syntax (using the weapon core mod as an example):
<ModItem FriendlyName="WeaponCore - 2.2(13)-Stable">
<Name>1918681825.sbm</Name>
<PublishedFileId>1918681825</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
the line after your last mod will be:
</Mods>
so if we want weaponcore, Bullet Trail and Clean Camera as example mods the entire section would look like this (the first two lines are just so u find the correct spot):
<EnableTeamScoreCounters>true</EnableTeamScoreCounters>
</Settings>
<Mods>
<ModItem FriendlyName="WeaponCore - 2.2(13)-Stable">
<Name>1918681825.sbm</Name>
<PublishedFileId>1918681825</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
<ModItem FriendlyName="Bullet Trail">
<Name>1547180265.sbm</Name>
<PublishedFileId>1547180265</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
<ModItem FriendlyName="Clean Camera">
<Name>544032930.sbm</Name>
<PublishedFileId>544032930</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
</Mods>
The Numbers in <Name> and <PublishedFileId> are both the mods id, which is also the name of the folder in which they are saved in. For me the mods are saved in H:\SteamLibrary\steamapps\workshop\content\244850
Apologies for the bad english, i hope this helps a bit until a patch is released. You can also save some time finding out which mod has which number by just copy pasting from other worlds which already use the desired mod(s).
Screens of sandbox_config.sbc mods section and the location of the steam workshop mods below (your harddrive might have a different name) Best regards!
Hello, Engineers!
Could people confirm if the issue is still happening? I have noticed Nate has mentioned that it appears to be fixed for them. I have just checked from my side and it appears to be working as expected compared to when I reported it the other day. I'd quite like a few more people to check if possible :)
Kind Regards
Laura, QA Department
Hello, Engineers!
Could people confirm if the issue is still happening? I have noticed Nate has mentioned that it appears to be fixed for them. I have just checked from my side and it appears to be working as expected compared to when I reported it the other day. I'd quite like a few more people to check if possible :)
Kind Regards
Laura, QA Department
Unless I'm misunderstanding, I would bet an unsub/resub and/or deleting the mod from local storage to force a redownload would fix your issue.
Those modders may need to republish now that steam is working properly again.
Unless I'm misunderstanding, I would bet an unsub/resub and/or deleting the mod from local storage to force a redownload would fix your issue.
Those modders may need to republish now that steam is working properly again.
Hello, Engineers!
This was an issue on Steam's side which is now fixed.
I will mark this as solved.
Kind Regards
Laura, QA Department
Hello, Engineers!
This was an issue on Steam's side which is now fixed.
I will mark this as solved.
Kind Regards
Laura, QA Department
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