Railguns on hinges causes klang
Reported
I was working on a custom turret design that has 3 railguns on separate hinges, all on one advanced rotor. Once more than 1 railgun is placed onto a hinge, they start to vibrate and will continue to shake faster and faster until the railguns are destroyed or removed. Rotor/hinge lock and brake torque don't stop it, only delay how long till it starts moving.
In the attached video I have all hinges and the rotor locked but otherwise set to default settings. I had just placed the 3rd railgun and it knocked me away, the video starts as I approach. The turret controller wasn't configured and the programmable block didn't have a script loaded.
Files:
Railgun Problem...
Hello, Exoterminator!
Sorry to hear you're experiencing this issue. I have been trying to reproduce this looking at your setup but have been unable to get any movement from the Railgun out of the ordinary like your video shows. You mention you have an unused script but are you running any mods? If not, can you please supply a copy of the world with any reliable steps for me to reproduce the issue?
Kind Regards
Laura, QA Department
Hello, Exoterminator!
Sorry to hear you're experiencing this issue. I have been trying to reproduce this looking at your setup but have been unable to get any movement from the Railgun out of the ordinary like your video shows. You mention you have an unused script but are you running any mods? If not, can you please supply a copy of the world with any reliable steps for me to reproduce the issue?
Kind Regards
Laura, QA Department
Replies have been locked on this page!