Overlapping Blocks
Currently, only one block/item can occupy any grid unit. Blocks cannot overlap regardless of how little space within the unit they occupy. I propose that any number of blocks can be placed in a grid unit with a proper connecting surface so long as they do not clip into any blocks presently in that grid unit.
It already occurs in-game that we must aim at the model of a block, not simply the grid unit in some cases, to place a block onto it. This cast can still occur, but allow for the placement in the aimed unit. Such a feature could possibly quell the requests for novel block shapes as well.
For example, placing a interior light next to a corner, slant or corner blocks around a large grid camera, etc.
Perhaps, a persisting restriction could be to only allow this cohabitation for large grid blocks that take a single unit, so no placing corner lights in the empty space under a 2x1 slanted window (though that does sound amazing).
You're looking for the often-requested, long-requested, long-weaseled-around-by-Keen feature commonly known as compound blocks:
(non-exclusive, unordered list)
You're looking for the often-requested, long-requested, long-weaseled-around-by-Keen feature commonly known as compound blocks:
(non-exclusive, unordered list)
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