ShareInertiaTensor on MotorSuspension resets itself when the game saves
Reported
First of all, please give this UI option back to suspension blocks. It has its uses (including making your cylindrical wheel collision mesh work very well)
Secondly, I can go into my SANDBOX_0_0_0_.sbc and change it manually, but it falsifies itself the next time I save the game
I made a save where inertia tensor is enabled, you can verify before you load it, then load it and save and see that they are now false
Steam Workshop::Gyrotor Demonstration World (steamcommunity.com)
Hello, Nathan!
Sorry to hear you're experiencing this issue. I have been looking at your save and you have a huge amount of mods in it. We do not support mods but I have been unable to remove the mods and test the world without errors. Mods can cause a wide array of issues which is why we do not provide support for them. Can you please supply a world in which you experience this issue but there have never been any mods involved? I am unsure if what you're having an issue with is a mod itself or if you mean the suspension itself. Can you please clarify?
Kind Regards
Laura, QA Department
Hello, Nathan!
Sorry to hear you're experiencing this issue. I have been looking at your save and you have a huge amount of mods in it. We do not support mods but I have been unable to remove the mods and test the world without errors. Mods can cause a wide array of issues which is why we do not provide support for them. Can you please supply a world in which you experience this issue but there have never been any mods involved? I am unsure if what you're having an issue with is a mod itself or if you mean the suspension itself. Can you please clarify?
Kind Regards
Laura, QA Department
Thanks for the timely response!
Well yes I will admit that save is full of game-redeeming mods and of course the world isn't going to work if you remove the mods; it contains everything to teach whoever is interested to learn how the game's physics engine should be dealt with
If only I had access to WHEEL_SOFTNESS and material properties (:
But anyway here is a totally vanilla save with every wheel suspension, that should all have <ShareInertiaTensor>true initially
https://steamcommunity.com/sharedfiles/filedetails/?id=2803439684
Here is the same world where they all have <ShareInertiaTensor>false
https://steamcommunity.com/sharedfiles/filedetails/?id=2803439836
If you save the first one, it will turn into the second. Anyone (not pointing fingers) can compare the car on the planet to see that it does make a difference in handling if necessary, it isn't a disabled feature and need not be!
Thanks for the timely response!
Well yes I will admit that save is full of game-redeeming mods and of course the world isn't going to work if you remove the mods; it contains everything to teach whoever is interested to learn how the game's physics engine should be dealt with
If only I had access to WHEEL_SOFTNESS and material properties (:
But anyway here is a totally vanilla save with every wheel suspension, that should all have <ShareInertiaTensor>true initially
https://steamcommunity.com/sharedfiles/filedetails/?id=2803439684
Here is the same world where they all have <ShareInertiaTensor>false
https://steamcommunity.com/sharedfiles/filedetails/?id=2803439836
If you save the first one, it will turn into the second. Anyone (not pointing fingers) can compare the car on the planet to see that it does make a difference in handling if necessary, it isn't a disabled feature and need not be!
Hello, Engineer!
Thank you very much for the video and all the previous information! It's been a huge help :) I have successfully reproduced the issue and reported it internally. Thank you again.
Kind Regards
Laura, QA Department
Hello, Engineer!
Thank you very much for the video and all the previous information! It's been a huge help :) I have successfully reproduced the issue and reported it internally. Thank you again.
Kind Regards
Laura, QA Department
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