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Realistic sound broken with today's update (Patch 1.201)
Solved
Realistic sound is broken by today's update.
Steps to Reproduce
1) Airless ship or station.
2) Load game outside of ship, character touching nothing. Character floating in space
3) Land on ship.
4) Notice ship sounds are transmitted through touching the ship,as it should be.
5) Use jetpack to leave ship. Sound fades like it should.
6) Land on the ship again. Sound is transmitted through touching the ship as it should be.
7) Use jetpack to leave ship, again.
8) Notice you can still hear the ship sounds no matter where you fly to.
Must use jetpack to leave the ship, walking off the ship the sound fades as it should.
Sounds continue even if ship is powered off with the "Y" key. Only exiting to menu and reloading stops the sounds.
Hello, Robert,
thanks for letting us know about this issue!
It was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Robert,
thanks for letting us know about this issue!
It was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
This is also an issue in arcade sound mode
This is also an issue in arcade sound mode
I'm noticing some strange sounds for thrusters as well with realistic sound... like it's not playing the correct sound, it's like it's somehow broken, but I'm not sure how to explain it.
I'm noticing some strange sounds for thrusters as well with realistic sound... like it's not playing the correct sound, it's like it's somehow broken, but I'm not sure how to explain it.
Tried turning down game master volume to 10%. Eventually, the looping sounds were so loud it was nauseating and I couldn't even here my friend on discord.
Tried turning down game master volume to 10%. Eventually, the looping sounds were so loud it was nauseating and I couldn't even here my friend on discord.
I just realized, I am inside an air tight ship, I have oxygen inside the ship, outside is obviously the vacuum of space, and I'm grinding down a ship that is outside of the pressurized compartment my character is inside.. and I'm hearing the grinder sound and it's playing the incorrect sound for the grinder in space.... in the past it would sound like it is transferring the sound through the ships body and was muffled...
But now it's playing the sound like the default arcade sound in space.
The realistic sound option is very broken.
I just realized, I am inside an air tight ship, I have oxygen inside the ship, outside is obviously the vacuum of space, and I'm grinding down a ship that is outside of the pressurized compartment my character is inside.. and I'm hearing the grinder sound and it's playing the incorrect sound for the grinder in space.... in the past it would sound like it is transferring the sound through the ships body and was muffled...
But now it's playing the sound like the default arcade sound in space.
The realistic sound option is very broken.
I can confirm the same issue, happened to me in atmosphere and out of atmosphere as well.
I can confirm the same issue, happened to me in atmosphere and out of atmosphere as well.
I feel like 1 quick fix for at least the annoying looping would be to implement a button/keybind that reloads the games audio subsystem, as it seems that the CueId to stop certain sounds somehow fails, maybe the list of currently playing sounds has a some kind of race condition or another issue which could cause the function that stops playback of sounds to break.
I noticed that if i change my audio device while the sounds are looping, it seems to "clear" the sounds that are stuck (until they get stuck again)
I feel like 1 quick fix for at least the annoying looping would be to implement a button/keybind that reloads the games audio subsystem, as it seems that the CueId to stop certain sounds somehow fails, maybe the list of currently playing sounds has a some kind of race condition or another issue which could cause the function that stops playback of sounds to break.
I noticed that if i change my audio device while the sounds are looping, it seems to "clear" the sounds that are stuck (until they get stuck again)
Yeah, i think a commands like stopsound can be very cool, because wait a fix is long and the Arcade Sound is not Immersive :/
Yeah, i think a commands like stopsound can be very cool, because wait a fix is long and the Arcade Sound is not Immersive :/
Same problem on xbox
Same problem on xbox
I have similar problem when using Realistic sounds. Often opening doors and the welder do not make the sound anymore, or with a long delay.
Arcade wise the sound seems to work still.
I have similar problem when using Realistic sounds. Often opening doors and the welder do not make the sound anymore, or with a long delay.
Arcade wise the sound seems to work still.
Same problem here. Sound effects are a mess now. Reloading the game provides temporary relief but the problem is so ubiquitous you keep reloading constantly.
Same problem here. Sound effects are a mess now. Reloading the game provides temporary relief but the problem is so ubiquitous you keep reloading constantly.
Yeah, this bug is making my game almost unplayable!
Yeah, this bug is making my game almost unplayable!
For me, it's not just in the situation described by the OP, any sound can begin looping randomly only getting fixed by exiting and rejoining the server. It often happens for me when I walk past my refineries, the refinery sound will then get stuck and keep looping no matter where I go.
For me, it's not just in the situation described by the OP, any sound can begin looping randomly only getting fixed by exiting and rejoining the server. It often happens for me when I walk past my refineries, the refinery sound will then get stuck and keep looping no matter where I go.
Confirmed that the bug relates to all in-game looped sounds. EG: The beacon sound of an 'unknown signal' cargo drop, which will continue to play even after the sound block (indeed, even the entire probe) is dismantled into nothing.
Confirmed that the bug relates to all in-game looped sounds. EG: The beacon sound of an 'unknown signal' cargo drop, which will continue to play even after the sound block (indeed, even the entire probe) is dismantled into nothing.
Im having this exact issue and it's driving me insane. I hear every loop sound from the ship at full volume all the time. It's just meaningless noise.
Im having this exact issue and it's driving me insane. I hear every loop sound from the ship at full volume all the time. It's just meaningless noise.
The lingering sound loop always happens for me in realistic sound settings.
There does not seems to be single cause (though it can be code-wise).
For me it greatly reduces the enjoyability.
I will try with arcade.
The lingering sound loop always happens for me in realistic sound settings.
There does not seems to be single cause (though it can be code-wise).
For me it greatly reduces the enjoyability.
I will try with arcade.
Per ticket 25354-06-21 with video, and save file; issue also exists in arcade mode.
Per ticket 25354-06-21 with video, and save file; issue also exists in arcade mode.
I was planning to post in another topic, but was directed here with that one marked as a duplicate.
This problem also exists on Arcade Sounds.
Note that I was able to make some observations that may help.
1. This (very consistently) happens if you turn something on (engines, drills, etc.) when in a cockpit and go to third-person view. When you exit the cockpit, the sound persists once you're back in first person mode.
2. To stop the sound: Go back into the cockpit/seat/whatever and re-enable whatever makes the sound, then disable it, *both* actions while still in first person view. Exit the seat while still in first-person and the sound will be disabled.
3. The sound isn't always the appropriate one. The first time I had it happen, I was using drills in a large ship anchored to an asteroid in 3rd person (it hadn't occurred to me at the time this was the trigger) and couldn't figure out how to get it to stop. I dug through the sound files in the game and found the drills were making one of the grinder sounds (not the drill sound).
I was able to both trigger and correct this repeatedly in the game, so this should be reproducible and the 1st/3rd person piece may be a clue to help find where the bug is in the code.
I was planning to post in another topic, but was directed here with that one marked as a duplicate.
This problem also exists on Arcade Sounds.
Note that I was able to make some observations that may help.
1. This (very consistently) happens if you turn something on (engines, drills, etc.) when in a cockpit and go to third-person view. When you exit the cockpit, the sound persists once you're back in first person mode.
2. To stop the sound: Go back into the cockpit/seat/whatever and re-enable whatever makes the sound, then disable it, *both* actions while still in first person view. Exit the seat while still in first-person and the sound will be disabled.
3. The sound isn't always the appropriate one. The first time I had it happen, I was using drills in a large ship anchored to an asteroid in 3rd person (it hadn't occurred to me at the time this was the trigger) and couldn't figure out how to get it to stop. I dug through the sound files in the game and found the drills were making one of the grinder sounds (not the drill sound).
I was able to both trigger and correct this repeatedly in the game, so this should be reproducible and the 1st/3rd person piece may be a clue to help find where the bug is in the code.
Any new for the bug ??? Realistic sound missing to my immersivity, i am a little impatient to get it back xD
Any new for the bug ??? Realistic sound missing to my immersivity, i am a little impatient to get it back xD
Possibly related: some ambient ship sounds (maybe idle ion engines?) that occur while flying remote control small vehicle with camera do not go away when I stop controlling the vehicle. Using realistic sound mode in space
Possibly related: some ambient ship sounds (maybe idle ion engines?) that occur while flying remote control small vehicle with camera do not go away when I stop controlling the vehicle. Using realistic sound mode in space
I'm having the exact same issue. It's driving me crazy and I'm thinking about stopping playing until the bug is fixed. It's so bad and I'm not the first person saying this. If it was a uncommon bug... But happens every time I play!
I'm having the exact same issue. It's driving me crazy and I'm thinking about stopping playing until the bug is fixed. It's so bad and I'm not the first person saying this. If it was a uncommon bug... But happens every time I play!
Issue still present, and completely awful.
Issue still present, and completely awful.
Please fix this! I wanna play Space Engineers!
Please fix this! I wanna play Space Engineers!
Issue still present, very easy to reproduce. You don't even have to jp off a grid; cut jp to fall near a grid, then walk off a ledge or bounce yourself in space in low-gravity. You can keep piling up the glitch until you have your entire grid's modules at full blast in your ears no matter where you are or if they're turned on. Maybe unrelated, but the voice informing me my inventory is full sometimes doesn't play for a few minutes (not always a bad thing). Tbh l'm a bit incredulous seeing this kind of glitch here. Hopefully it's not three more month 'till it's fixed. l'm really digging the game otherwise.
Issue still present, very easy to reproduce. You don't even have to jp off a grid; cut jp to fall near a grid, then walk off a ledge or bounce yourself in space in low-gravity. You can keep piling up the glitch until you have your entire grid's modules at full blast in your ears no matter where you are or if they're turned on. Maybe unrelated, but the voice informing me my inventory is full sometimes doesn't play for a few minutes (not always a bad thing). Tbh l'm a bit incredulous seeing this kind of glitch here. Hopefully it's not three more month 'till it's fixed. l'm really digging the game otherwise.
Issue does not reproduce in atmosphere of earth planet
Issue does not reproduce in atmosphere of earth planet
Have not been able to reproduce the sound on any planet or moon with an atmosphere. So long as you stay in the atmosphere (oxygen low to high). If you leave the atmosphere or go high enough that there's no oxygen, the bug can happen.
I also contacted Keen to ask to see the code to see if I could find the problem and provide a solution, since it's taking so long, a fresh pair of eyes could be useful. They responded that "as you can see from the forums, it's already been sorted out", and that they didn't need anyone else looking at it. Well, that was a month ago. And after 5 months since the bug started, there's still no fix. Clearly Keen, you do need more help and the problem has NOT been "sorted out".
Have not been able to reproduce the sound on any planet or moon with an atmosphere. So long as you stay in the atmosphere (oxygen low to high). If you leave the atmosphere or go high enough that there's no oxygen, the bug can happen.
I also contacted Keen to ask to see the code to see if I could find the problem and provide a solution, since it's taking so long, a fresh pair of eyes could be useful. They responded that "as you can see from the forums, it's already been sorted out", and that they didn't need anyone else looking at it. Well, that was a month ago. And after 5 months since the bug started, there's still no fix. Clearly Keen, you do need more help and the problem has NOT been "sorted out".
This bug is the worst. I have not been able to stop playing SE since I started a couple weeks back, but in my initial sandbox game starting on a planet, I finally made it to space and established a base there, but it is unbearable... if I EVER land on the base, leaving it gets more and more unbearably noisy.
If I stay using jetpacks and never attach my boots or use artificial gravity, it's ok, but that kind of isn't any fun after a point. I put a gravity gen in my base at one point, and if I even forget and jump once, it's all over... each jump gets worse and worse until I just have a constant 120dB droan in my ears until I do a 1.5minute quick reload. It's terrible.
Landing on a base and jumping off or jetpacking off does the same... I did just build my first large-grid ship with a walkable interior, and it has the same problem, if I ever attach then detach (jump or jetpack) it just gets a constantly increasing drone. I would say it's unplayable if I wasn't still so addicted, but it REALLY ruins the experience, is probably going to cause me hearing loss because it happens like boiling a frog, but quickly gets untenable, but I avoid the 1.5 minute reload time and just deal with it. I SHOULD turn off sound, but usually don't do that either... I must be masochistic.
This happens in arcade and realistic, I actually switched to realistic at first because I thought maybe that would fix it, but it just makes it more obvious.. on one side, thanks for driving me to change that option, because I LOVE realistic sound mode, but.. PLEASE FIX THIS! it's terrible.
This bug is the worst. I have not been able to stop playing SE since I started a couple weeks back, but in my initial sandbox game starting on a planet, I finally made it to space and established a base there, but it is unbearable... if I EVER land on the base, leaving it gets more and more unbearably noisy.
If I stay using jetpacks and never attach my boots or use artificial gravity, it's ok, but that kind of isn't any fun after a point. I put a gravity gen in my base at one point, and if I even forget and jump once, it's all over... each jump gets worse and worse until I just have a constant 120dB droan in my ears until I do a 1.5minute quick reload. It's terrible.
Landing on a base and jumping off or jetpacking off does the same... I did just build my first large-grid ship with a walkable interior, and it has the same problem, if I ever attach then detach (jump or jetpack) it just gets a constantly increasing drone. I would say it's unplayable if I wasn't still so addicted, but it REALLY ruins the experience, is probably going to cause me hearing loss because it happens like boiling a frog, but quickly gets untenable, but I avoid the 1.5 minute reload time and just deal with it. I SHOULD turn off sound, but usually don't do that either... I must be masochistic.
This happens in arcade and realistic, I actually switched to realistic at first because I thought maybe that would fix it, but it just makes it more obvious.. on one side, thanks for driving me to change that option, because I LOVE realistic sound mode, but.. PLEASE FIX THIS! it's terrible.
Game unplayable! An engine/machine-type sound starts when nearing the engine and production room. Goes at full volume and never stops until I have exited the game.
Game unplayable! An engine/machine-type sound starts when nearing the engine and production room. Goes at full volume and never stops until I have exited the game.
My friend and I are having this problem too on our dedicated server (planets, survival mode, simulation sound). We started on the moon with realistic sound and always end up with a constant "ship" sound white-noise. Thank goodness we use simulation sound or it would probably be unbearable. We're basically playing without sound though, which really stinks. I want to invite a few friends to join us, but I can't in good conscience recommend a game without sound. My friend and I are long-time players, so we just suffer through it. If anyone knows any good tricks to force the sound to work without reloading, I'd love to know!
My friend and I are having this problem too on our dedicated server (planets, survival mode, simulation sound). We started on the moon with realistic sound and always end up with a constant "ship" sound white-noise. Thank goodness we use simulation sound or it would probably be unbearable. We're basically playing without sound though, which really stinks. I want to invite a few friends to join us, but I can't in good conscience recommend a game without sound. My friend and I are long-time players, so we just suffer through it. If anyone knows any good tricks to force the sound to work without reloading, I'd love to know!
You are able to switch to arcade sound mode to alleviate the annoyance. please do that.
You are able to switch to arcade sound mode to alleviate the annoyance. please do that.
They're focus is to provide new content for new customers making old playing players happy isn't profitable. Most respectful companies providing regular short periods update just to fix bugs. Some even days apart. Keen when was last update just for bugs?
They're focus is to provide new content for new customers making old playing players happy isn't profitable. Most respectful companies providing regular short periods update just to fix bugs. Some even days apart. Keen when was last update just for bugs?
Idk if it's just me, or the fact that I've stopped working from our moon base and moved on to a space station, but I haven't noticed any sound problems since yesterday. Were there any changes? I swear that before I could just hop into my ship with a fighter cockpit and trigger the sound problem, and now nothing even if I start from my moon base.
Idk if it's just me, or the fact that I've stopped working from our moon base and moved on to a space station, but I haven't noticed any sound problems since yesterday. Were there any changes? I swear that before I could just hop into my ship with a fighter cockpit and trigger the sound problem, and now nothing even if I start from my moon base.
Space Engineers starts to sound hum only after few minutes.... So I have to disable sound completely after few minutes of gameplay.
This bug annoys me for a long time. Please fix it soon! I want to play SE with sound, not silent.
Also as a suggestion, please add sound normalization (not sure if it is called as). Some sound effects are too loud, some too silent. As a result, silent ones are not audible unless increasing the speaker volume to very high which is not possible 99% of the time because of loud sound effects.
Space Engineers starts to sound hum only after few minutes.... So I have to disable sound completely after few minutes of gameplay.
This bug annoys me for a long time. Please fix it soon! I want to play SE with sound, not silent.
Also as a suggestion, please add sound normalization (not sure if it is called as). Some sound effects are too loud, some too silent. As a result, silent ones are not audible unless increasing the speaker volume to very high which is not possible 99% of the time because of loud sound effects.
7 months since report, and still not fixed yet.
7 months since report, and still not fixed yet.
I've modified my favorite gameshow moto from "Whose Line Is It Anyway?"
"Keen Software House - Where the support is made up and the bugs don't matter!"
For some reason, I see that this bug has been a game killer for over half a year, and I feel like they're just going to let it ruin their player pool for a year before they even check this thread again, if they ever do. And, it'll probably be a year before they figure out how to fix the problem they created. Until then, we (and the bug) have been swept under the rug.
I've modified my favorite gameshow moto from "Whose Line Is It Anyway?"
"Keen Software House - Where the support is made up and the bugs don't matter!"
For some reason, I see that this bug has been a game killer for over half a year, and I feel like they're just going to let it ruin their player pool for a year before they even check this thread again, if they ever do. And, it'll probably be a year before they figure out how to fix the problem they created. Until then, we (and the bug) have been swept under the rug.
I hope this gets fixed soon, really sucks not being able to use dynamic sounds. I've been searching for a fix for days before stumbling on this thread hoping to not have to restart with an arcade sounds game, after reading it sounds like those are bugged too. Any updates from Keen on this?
I hope this gets fixed soon, really sucks not being able to use dynamic sounds. I've been searching for a fix for days before stumbling on this thread hoping to not have to restart with an arcade sounds game, after reading it sounds like those are bugged too. Any updates from Keen on this?
Guys, I propose to combine our efforts to make the sound-fix mod. Each of u can write your's system param (maybe rly the problem is in hardware?) down there. I'll try to hack their code, after success will write off the results. If anyone want to help - write me.
My: asus laptop, on rtx and i7. GeForce Game Ready drivers.
Guys, I propose to combine our efforts to make the sound-fix mod. Each of u can write your's system param (maybe rly the problem is in hardware?) down there. I'll try to hack their code, after success will write off the results. If anyone want to help - write me.
My: asus laptop, on rtx and i7. GeForce Game Ready drivers.
Hi guys, I made another attempt to troubleshoot/repair this issue and I may have AT LEAST fixed Arcade sound for myself.
Previously, both arcade and realistic were completely broken and unplayable with this glitch, setting foot on my large factory ship even in arcade mode would instantly result in looped wind/machine sound that never went away again.
I backed up my saves and then fully deleted ALL Space Engineers related folders:
C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers
C:\Users\%username%\AppData\Roaming\SpaceEngineers
but also
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 (this is the workshop mod content folder for SE)
I then unsubscribed from the Aerodynamic Physics mod that I had been using, because I had a suspicion that it could be a culprit in this issue, solely because my looping sound always seemed to be WINDY.
I then reinstalled the game and started a new vanilla game with no mods (Lost Colony). This ironically automatically started in Realistic sound mode, so I noticed sound loops in testing. I switched it to Arcade mode and then did not notice any more bugs.
So I then restored my old savegame and made sure to remove the Aerodynamic mod from the mod list, change it to arcade mode, and now... fingers crossed, I have been playing in my original modded world with sound working correctly. I don't know if it was the deleting of the files and redownloading everything, the removal of the Aero mod, or both, but I am least able to use arcade mode again and play the game. If anyone would like to reproduce these steps please update here with your results.
Hi guys, I made another attempt to troubleshoot/repair this issue and I may have AT LEAST fixed Arcade sound for myself.
Previously, both arcade and realistic were completely broken and unplayable with this glitch, setting foot on my large factory ship even in arcade mode would instantly result in looped wind/machine sound that never went away again.
I backed up my saves and then fully deleted ALL Space Engineers related folders:
C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers
C:\Users\%username%\AppData\Roaming\SpaceEngineers
but also
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 (this is the workshop mod content folder for SE)
I then unsubscribed from the Aerodynamic Physics mod that I had been using, because I had a suspicion that it could be a culprit in this issue, solely because my looping sound always seemed to be WINDY.
I then reinstalled the game and started a new vanilla game with no mods (Lost Colony). This ironically automatically started in Realistic sound mode, so I noticed sound loops in testing. I switched it to Arcade mode and then did not notice any more bugs.
So I then restored my old savegame and made sure to remove the Aerodynamic mod from the mod list, change it to arcade mode, and now... fingers crossed, I have been playing in my original modded world with sound working correctly. I don't know if it was the deleting of the files and redownloading everything, the removal of the Aero mod, or both, but I am least able to use arcade mode again and play the game. If anyone would like to reproduce these steps please update here with your results.
I've been having this issue for ages, my ears getting blown out. I will attempt the listed workaround to see if it makes a difference.
I've been having this issue for ages, my ears getting blown out. I will attempt the listed workaround to see if it makes a difference.
Has anyone tried the beta and can confirm if the bug is fixed in the beta?
Has anyone tried the beta and can confirm if the bug is fixed in the beta?
Testing in Beta now, and so far, it seems fixed.
Cautiously optimistic on this one...
Testing in Beta now, and so far, it seems fixed.
Cautiously optimistic on this one...
IT"S FIXED!!!!!
Automatons just released, and the issue is 100% resolved. Tested in all the different ways to break it, tapping X, fast airlock cycling, and other tests, and Realistic sound is FIXED.
IT"S FIXED!!!!!
Automatons just released, and the issue is 100% resolved. Tested in all the different ways to break it, tapping X, fast airlock cycling, and other tests, and Realistic sound is FIXED.
Hello, Engineers,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
"After 11 mounths in development, hopefully it will be worth the wait, thanks and have fun." You really need to roll out fix for this kind of bug from the first day, not with big update...
"After 11 mounths in development, hopefully it will be worth the wait, thanks and have fun." You really need to roll out fix for this kind of bug from the first day, not with big update...
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