Fix your explosion physics for Missile base weapons
According to Keen missile explosions should be static and not push/toss stuff. I thought this was a sandbox game that prides itself in physics.
Warfare 2 reintroduced fun explosive physics to the warheads and added it to the oxygen and hydrogen tanks. Sadly missile subtype weapons doesn't have this, it is a dull damage sphere thats not a explosive explosion that toss/push stuff away. Instead everything is static and gets damaged within the damage sphere, I don't think this is ideal for a sandbox/engineering game. It is a lot more fun watching stuff get scattered around than watching everything gently floating down when they get exploded.
I made a video comparing the various explosions : https://www.youtube.com/watch?v=ByD6GGdp6oA