Fix your explosion physics for Missile base weapons
Under Consideration
According to Keen missile explosions should be static and not push/toss stuff. I thought this was a sandbox game that prides itself in physics.
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Warfare 2 reintroduced fun explosive physics to the warheads and added it to the oxygen and hydrogen tanks. Sadly missile subtype weapons doesn't have this, it is a dull damage sphere thats not a explosive explosion that toss/push stuff away. Instead everything is static and gets damaged within the damage sphere, I don't think this is ideal for a sandbox/engineering game. It is a lot more fun watching stuff get scattered around than watching everything gently floating down when they get exploded.
I made a video comparing the various explosions : https://www.youtube.com/watch?v=ByD6GGdp6oA
Files:
SE explosion.gif
Leave this here because the Most Wanted updated made explosives """explode""" but its really just a dull damage sphere too like missile explosions.
"Added Explosive components as detonatable inside inventories"
Leave this here because the Most Wanted updated made explosives """explode""" but its really just a dull damage sphere too like missile explosions.
"Added Explosive components as detonatable inside inventories"
missile explosions are better now then they used to be, a few missile hits could send a large ship flying at 100/ms and thats combat over, excessive impulse given to the target, keen liked it due to it being 'looking cool', many people fought long and hard to get this reverted.
missile explosions are better now then they used to be, a few missile hits could send a large ship flying at 100/ms and thats combat over, excessive impulse given to the target, keen liked it due to it being 'looking cool', many people fought long and hard to get this reverted.
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