Detonating warheads with overlapping areas doesn't destroy voxels correctly

Isaac Clancy shared this bug 2 years ago
Reported

Detonating two warheads with overlapping areas at the same time destroys all the voxels in a sphere around one of them correctly, however, the voxels in the other warheads radius that are near to the correct explosion will not be destroyed.


I have attached a zip file of a world folder that contains a grid that can be used to reproduce the issue. Just arm both warheads and detonate them at the same time or start the count down on both warheads at the same time or press the button.

Replies (1)

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Hello, Isaac!

Sorry to hear you experienced this issue. I really appreciate the save file as this demonstrated the issue perfectly! :)

I have successfully reproduced the issue and reported it internally.

Kind Regards

Laura, QA Department

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