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Programmable block GatlingTurret.SetTarget sets 0,0,0
Solved
I am using a programmable block to set a target for (large/small) gatling turret. My target position is what I expect, but the turret gets a target of GPS 0,0,0. This cannot be reversed and will be stuck at target 0,0,0 until the game is reloaded.
Hello, ShadedMJ!
Sorry to hear you're experiencing this issue. I am a little unsure about this description of the issue. It would be great to have a save file and reproductions steps for this so we can take a look at the issue :) Please provide an un-modded save file.
Kind Regards
Laura, QA Department
Hello, ShadedMJ!
Sorry to hear you're experiencing this issue. I am a little unsure about this description of the issue. It would be great to have a save file and reproductions steps for this so we can take a look at the issue :) Please provide an un-modded save file.
Kind Regards
Laura, QA Department
If you are familiar with programmable block scripting, I think my description works well.
If you are not familiar with programmable block scripting, I don't think it can be explained well enough to understand.
If you are familiar with programmable block scripting, I think my description works well.
If you are not familiar with programmable block scripting, I don't think it can be explained well enough to understand.
I was using a camera raycast to define a target, then setting turrets to that target. This worked great before the warfare updates. When I try it now, the turrets only point at the center of earthlike planet at 0,0,0.
I was using a camera raycast to define a target, then setting turrets to that target. This worked great before the warfare updates. When I try it now, the turrets only point at the center of earthlike planet at 0,0,0.
Hello, ShadedMJ!
I'm not hugely knowledgeable about scripting so appreciate the save file and explanations in the file :) I have compared this with the previous version and can see the clear differences. I have reported this internally.
Kind Regards
Laura, QA Department
Hello, ShadedMJ!
I'm not hugely knowledgeable about scripting so appreciate the save file and explanations in the file :) I have compared this with the previous version and can see the clear differences. I have reported this internally.
Kind Regards
Laura, QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
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