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Not choosing correct color when using Shift+P when Mirror Build (N mode) is active
Solved
Looking directly at a block at close range. No other blocks are in the way that could possibly be picked up instead (no lights, half blocks, etc. that could be in the way), and the target block is highlighted. Shift P is hit. It either fails to pull the color (nothing happens) or it pulls a color from the other side of the mirror. This has been happening since Warfare 2 launched. It only happens in Mirror Build mode. Shift+P should only look at the block in front of the player, not the other side of the mirror.
I have the same bug
Hello, NovaEngie!
Sorry to hear you're experiencing this issue. Thank you for the information. I have tried a number of varieties of ways of recreating the issue but without a video, I'm finding it quite hard. Could you please provide a video demonstrating the issue? Please see my attached video of what I have been trying.
Any further information would be a huge help :)
Kind Regards
Laura, QA Department
Hello, NovaEngie!
Sorry to hear you're experiencing this issue. Thank you for the information. I have tried a number of varieties of ways of recreating the issue but without a video, I'm finding it quite hard. Could you please provide a video demonstrating the issue? Please see my attached video of what I have been trying.
Any further information would be a huge help :)
Kind Regards
Laura, QA Department
Hello, NovaEngie!
Thank you for the video and information, that was a big help. I have reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, NovaEngie!
Thank you for the video and information, that was a big help. I have reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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