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Using the custom turret contoller to scout grids/players server wide.

Brennan shared this bug 2 years ago
Won't Fix

You can set the range of the Turret control block to anything you want with the PB API

then pull the target information from the turret to find grid/players.

Example:

CustomTurret = GridTerminalSystem.GetBlockWithName("Turret Controller") as IMyTurretControlBlock;

MyDetectedEntityInfo CurrentTarget;

CustomTurret.Range = 1000000000000f;

CurrentTarget = CustomTurret.GetTargetedEntity();


https://www.reddit.com/r/spaceengineers/comments/stqxnb/find_all_the_grids/

Replies (3)

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1

Hello Engineer,


Could you please confirm if this issue is still present on your side? After fixes in the latest release you should not be able to set range of the Custom Turret Block with a camera using a programmable to be higher than allowed by default.


Thank you.


Kind regards,


Keen Software House: QA Department

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Hello, Engineer!

it´s already quite long time from when this issue was originally posted as well as from the last comment.

Are you still experiencing it? Or was it fixed in the meantime.

Thanks in advance for confirming me current situation.

Kind Regards

Keen Software House: QA Department

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1

Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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